Players take on the role of entities (ghosts, aliens, parasitic fungi, whatever they wish) possessing and eating the personalities of ordinary people. Prior to the game, players each prepare one food item with one dominant taste (sweet, umami, salty, sour or bitter), to be shared among the others. Each round, players eat a morsel of food and describe a memory or thought that they consume from their host. The specific memory they eat is determined both by the dominant taste of the food they eat, and the round in the game. When all the food has been eaten, the players have subsumed their hosts' personalities and the game is over.