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Video Game: Encounter! [1977]
Primary Name
Encounter! [1977]
Alternate Names
Encounter!
Platform
Genre
Theme
Mode
Minimum Players
2
Maximum Players
2
Release Date
1977-00-00
Developer
Publisher
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ObjectID: 246957
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Releases
Pg. 1
Encounter!
Nick: 
North American Altair 8800 compact cassette edition
Rel Date: 1978-00-00
Publisher: Objective Design
Altair 8800
Developer: Objective Design
Media: Compact Cassette
Region: North America
Rating: (Not Rated)
(neutral)
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Corrections
Link Image
Encounter!
Nick: 
North American Altair 8800 Paper Tape edition
Rel Date: 1978-00-00
Publisher: Objective Design
Altair 8800
Developer: Objective Design
Media: Type-in
Region: North America
Rating: (Not Rated)
(neutral)
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Corrections
Link Image
Encounter!
Nick: 
North American Zilog Z80 compact cassette edition
Rel Date: 1978-00-00
Publisher: Objective Design
Other
Developer: Objective Design
Media: Compact Cassette
Region: North America
Rating: (Not Rated)
(neutral)
View
Corrections
Link Image
Encounter!
Nick: 
North American Zilog Z80 Paper Tape edition
Rel Date: 1978-00-00
Publisher: Objective Design
Other
Developer: Objective Design
Media: Type-in
Region: North America
Rating: (Not Rated)
(neutral)
View
Corrections
Link Image
Encounter!
Nick: 
North American Intel 8080 compact cassette edition
Rel Date: 1977-00-00
Publisher: Objective Design
Other
Developer: Objective Design
Media: Compact Cassette
Region: North America
Rating: (Not Rated)
(neutral)
View
Corrections
Link Image
Encounter!
Nick: 
North American Intel 8080 Paper Tape edition
Rel Date: 1977-00-00
Publisher: Objective Design
Other
Developer: Objective Design
Media: Type-in
Region: North America
Rating: (Not Rated)
(neutral)
View
Corrections
Link Image
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Description Edit | History

From Creative Computing

Encounter! is a game played in real time. Moves are accepted from the players independently, as fast as they can be typed. So Encounter! is an entirely different type of game than Chess, where moves are made alternately. There is no time for lengthy consideration of your moves.

Play Description

The board in Encounter! is divided into districts...A district may be empty, occupied, or blocked. Empty districts are represented by spaces, and occupied districts by the number of men in the district. Blocked districts, which serve as obstacles in the game, are shaded in. At the outset of the game, each player sets up his portion of the board, while the other player leaves. Thus, the players do not know the other player's initial setup until the game actually begins.
...
The object of the game is to wipe out all the opponent's men, or his home district, depending on the particular version of Encounter! played.

User summary

Encounter! is interesting for being one of the first-ever commercial video games and for being (perhaps) the first-ever "real time strategy" video game. The game play area was a grid with each square (called a "district") receiving a letter designation (columns) and a number designation (rows).

Commands were received simultaneously for each player via two keyboards. Allowable commands included "M" (move), "T" (transfer), "A" (attack), "X" (stop attack), and "D" (set values for attack). For example, "A A12 B12" would indicate an attack from A12 into an adjacent (enemy) district, B12. Attacks between districts were handled by the computer; the players could see the results immediately.

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Num Ratings: 0
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Standard Deviation: 0.00
Num Views: 51
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Fans: 0
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Users Owning: 0
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Price History: View
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Plays This Month: 0
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