The wise men say "there is no end to the truth." In this war-torn place, there are two things without end - the universe and greed.
Glittering stars give the impression of eternal serenity, but the reality is that they hide a lie.
Among them blazes an endless war over limited resources; skirmishes that grow as the universe expands.
Mech Platoon, known in Japan as Kikaika Gunta - Mech Platoon (Japanese: 機械化軍隊 - メックプラトゥーン Hepburn: Kikaika Gunta - Mekku Puratūn, lit. "Mechanical Army - Mech Platoon") is a real-time strategy video game developed and published by Kemco. It was the first real-time strategy game released on the Game Boy Advance platform, and was released in 2001.
Mech Platoon follows real-time strategy gaming standards, and is in the vein of other games such as StarCraft and Command & Conquer. The player assumes the role of an army commander for one of three in-game nations, and must battle on five planets each with multiple missions In a battle, the player utilizes resources on a battlefield to build a base and attempt to overrun their opponent with "Mechs", the units featured in the game. There are three different types of resources found in the game: Energy Sand, Material Rock, and Laser Crystal. Resources are used to purchase units, and lower-grade resources such as sand can be used to buy more expensive resources such as rock and crystal.
Due to Game Boy Advance hardware limitations, there is a 30-unit maximum per stage and no fog of war. There are twenty standard mechs that are unlocked throughout the game to use during battles, but each of these are customizable with different variants. Each mech also has its own attributes, ranging from differing hit points to varying levels of attacks.
Source: Wikipedia, "Mech Platoon", available under the CC-BY-SA License.