UNRELEASED GAME – AVAILABLE
This game is still in active development and available to the public for purchase in it's unfinished state, either in Early-Alpha or Beta (or any status in between).
Unrailed! is a cooperative multiplayer game where you have to work together with your friends to build a railway track across endless procedurally generated worlds. Master random encounters with its inhabitants, upgrade your train and keep it from derailing!
Unrailed! is in development by Indoor Astronaut and published by Daedalic Entertainment and blibili.
Cooperate to Reach Further than Ever Before
After successfully passing the tutorial, the first thing you’ll do is to gather some wood and iron to craft your first tracks. You will have to decide who among your peers gets to do which job so that your team functions like a clockwork producing and laying out tracks in a line. Of course that is until you are trapped in a flock of unbudging cows, you reach a choke point in the terrain that cuts you off from your crafting wagon or your train starts burning in flames because someone forgot to water it.
Explore a Unique World
If however you manage to survive, after some time you will see the landscape change, from the grass green Switzerland over snowy mountains populated by scary yetis and sleepy walruses through a far reaching desert where bandits lurk around every cactus and lush oases with camels tanning in the sun to an ecosystem interweaved by hot lava streams and haunted by otherworldly creatures.
Meet its Inhabitants
On your journey you will have numerous encounters with the inhabitants of the world.
Local and Online Multiplayer
Unrailed! features a local and online multiplayer mode. Find fellow railroad engineers online or build a railway faster than other teams online!
The game in its entirety, from used fonts over UI and character and environment models to particle effects is designed with a coherently blocky, voxel style inspired look. Even the animation is realised by the stop motion technique. All models are designed to be easily recognizable in the heat of the action. Through the artstyle, we want to give an impression of a small toy world, with which the player interacts through a view from above.
Source: The Game Website.