User summary:
One of Square's less known RPGs for the SNES; Live A Live was never released in the West. It is a mixture of themes, featuring several mini-RPGs, some of which have more in common with adventure games. Upon completing them all, the player is treated with an extra surprise.
Translated box back:
A new style RPG with a world selection
- Several worlds, different in time and place.
- Each chapter has different systems, with a varied sun factor.
- Not just a collection of mini games. The story's deep!
Prehistoric chapoter: In a world without words, you rely on smell!
Bakumatsu chapter: Sneak into the maze-like castle, and save the captive!
Kung Fu chapter: Choose your successor among three pupils!
Western chapter: Place your traps and get the outlaws!
Modern chapter: Steal the special abilities of your opponeents, and aim to be the best!
Near future chapter: Use telepathy to find the truth!
SF chapter: Use your brains to save the ship from panic!
Individual credits:
Yoko Shimomura: Music