"Wing Commander IV: The Price of Freedom is the third direct sequel in Chris Roberts' Wing Commander science fiction space combat simulator franchise of computer games, produced by Origin Systems.
The first game set after the end of the Terran-Kilrathi War, WC4 depicted a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. The game includes a large number of branching conversations in which the player must choose what response his character, Christopher Blair, will give; the choice may affect the other person's attitude toward your character, the morale of the entire crew, the player's next assignment and even the game's ending. As the man giving the orders, Blair often gets to choose what ship he will fly, what missiles it will carry, and what wingman (or wingmen) he will take with him.
The war between the Kilrathi Empire and the Terran Confederation has been over for several years. Confed is attempting to stabilize its economy and social structure, after the abrupt end to thirty-five years of war. The Kilrathi survivors, now led by Melek, retainer to the late Prince Thrakhath, are having even greater problems, since so much of their racial and societal makeup revolves around hunting and killing. Tensions between the outer colonies and inner Confed worlds are higher than ever. And the Savior of the Confederation Colonel Christopher Blair, retired, is trying to make out a living on a desert world as a farmer."
Source: Wikipedia, "Wing_Commander_4," available under the CC-BY-SA License.