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Silent Service II

Average Rating: 7.67/10
Video Game Rank: 1983
Amiga Rank: 76
DOS Rank: 200
Macintosh Rank: 372
Atari ST Rank: 44
Windows Rank: 1002
Linux Rank: 141
Information
Primary Name
Silent Service II
Alternate Names
Platform
Genre
Theme
Series
Mode
Minimum Players
1
Maximum Players
1
Release Date
1990-00-00
Developer
Publisher
Contained in
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ObjectID: 75428
Releases
Pg. 1
Silent Service II
Nick: 
Atari ST
Rel Date: 1991-00-00
Publisher: MicroProse
Atari ST
Developer: MicroProse
Media: 3.5" Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Silent Service II
Nick: 
NA Amiga 3.5" Disk edition
Rel Date: 1991-00-00
Publisher: MicroProse
Amiga
Developer: MicroProse
Media: 3.5" Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Silent Service II
Nick: 
Windows/Mac/Linux Downloadable edition
Rel Date: 1990-01-01
Publisher: Night Dive Studios, Retroism
Linux, Macintosh, Windows
Developer: MicroProse
Media: Downloadable Content
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Silent Service II
Nick: 
German DOS Edition
Rel Date: 1990-00-00
Publisher: MicroProse
DOS
Developer: MicroProse
Media: 3.5" Disk
Region: Europe and Oceania
Rating: (Not Rated)
English
View
Corrections
Link Image
Silent Service II
Nick: 
NA DOS Edition
Rel Date: 1990-00-00
Publisher: MicroProse
DOS
Developer: MicroProse
Media: 3.5" Disk
Region: North America
Rating: (Not Rated)
English
View
Corrections
Link Image
Description Edit | History

From Wikipedia

Silent Service II is a submarine simulation game released in 1990 for DOS and ported in 1991 to Amiga. It is a World War II video game sequel to Silent Service.

Despite having graphics which are very primitive by today’s standards (the package proudly proclaims it to be the first simulation with 256 color graphics), the actual game play was very realistic and addictive. Players could choose either single scenarios or a war career. The latter was where the best game play occurred, with a typical career taking many hours to complete. A map of the entire Pacific Ocean showed available home ports, and the friendly status of all major cities. A home port was chosen by the player, then a patrol zone. The boat was then moved at express time through the ocean, until a random encounter was generated. Views of each encounter were available from the submarine's perspective (periscope, deck). The length of each patrol was limited by the boat's available fuel.

Career games would involve multiple patrols. Some encounters would allow the player to shadow convoys, attacking at night, or from a forward position. Other encounters would generate a surprise detection by the enemy, with few options available other than a quick dive and evasion. The prized targets were of course aircraft carriers and battleships (and, in very rare cases, super battleships), which once alerted would steam at full power, (27+ knots) making interception difficult.

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Statistics
Video Game Rank: 1983
Amiga Rank: 76
DOS Rank: 200
Macintosh Rank: 372
Atari ST Rank: 44
Windows Rank: 1002
Linux Rank: 141
Num Ratings: 15
Average Rating: 7.67
Standard Deviation: 1.53
Num Views: 612
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 4.5
Fans: 1
Personal Comments: 5
Users Owning: 34
Users Wanting: 0
Users Trading: 1 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 2
Plays This Month: 0
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