A Mind Forever Voyaging

Average Rating: 8.44/10
Video Game Rank: 2738
Amiga Rank: N/A
Commodore 64 Rank: N/A
DOS Rank: N/A
Macintosh Rank: N/A
Atari ST Rank: N/A
Apple II Rank: N/A
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A Mind Forever Voyaging
Nick: 
US Amiga edition
Rel Date: 1986-00-00
Publisher: Infocom
Amiga
Developer: Infocom
Media: 3.5" Disk
Region: 
Rating: (Not Rated)
English
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A Mind Forever Voyaging
Nick: 
UK Commodore 128 edition
Rel Date: 1985-00-00
Publisher: Infocom
Commodore 64
Developer: Infocom
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
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Video Game: A Mind Forever Voyaging
A Mind Forever Voyaging
Nick: 
US Apple II edition
Rel Date: 1985-00-00
Publisher: Infocom
Apple II
Developer: Infocom
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
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Link Image
A Mind Forever Voyaging
Nick: 
US Atari ST edition
Rel Date: 1985-00-00
Publisher: Infocom
Atari ST
Developer: Infocom
Media: 3.5" Disk
Region: 
Rating: (Not Rated)
English
View
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Link Image
Video Game: A Mind Forever Voyaging
A Mind Forever Voyaging
Nick: 
US DOS edition
Rel Date: 1985-00-00
Publisher: Infocom
DOS
Developer: Infocom
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
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Link Image
A Mind Forever Voyaging
Nick: 
US Macintosh edition
Rel Date: 1985-00-00
Publisher: Infocom
Macintosh
Developer: Infocom
Media: 3.5" Disk
Region: 
Rating: (Not Rated)
English
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Description Edit | History

From Wikipedia

A Mind Forever Voyaging (AMFV) is an interactive fiction game designed and implemented by Steve Meretzky and published by Infocom in 1985.

AMFV was not a conventional Infocom adventure, having only a single puzzle near the end of the game. Unlike most other Infocom titles, particularly those written by Steve Meretzky, the game had a serious tone and a political theme; attributes which the company would revisit with the following year's Trinity. The game is among Infocom's most respected titles, although it was not a commercial success. It was also the first of the "Interactive Fiction Plus" line, meaning that AMFV had greater memory requirements, unlike earlier Infocom games that used a less advanced version of the company's "Z-machine" interpreter. It is Infocom's seventeenth game.

The player controls PRISM, the world's first sentient computer, in the year 2031. The economy of the United States of North America (USNA) is failing. Great numbers of youths are turning to "Joybooths" (a device which directly stimulates the sensory input of the brain) and committing suicide by overstimulation. A new arms race involving nuclear weapons no larger than the size of a common pack of cigarettes threatens to turn the USNA into a police state. Unaware that it is a sophisticated computer, PRISM has been living for 11 years (in real-time, 20 years within the simulation) as an ordinary human, "Perry Simm." Dr. Abraham Perelman, PRISM's "father", informs Perry of his true nature and gently brings him from simulation mode into reality. Perelman explains that he has awakened PRISM so a vital mission can be performed: running a simulation of a revitalization plan (dubbed the Plan for Renewed National Purpose), sponsored by Senator Richard Ryder. The plan calls for "renewed national purpose" through de-regulation of government and industry, military conscription, a unilateral approach to diplomatic relations, trade protectionism, and a return to traditional and fundamental values.

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Statistics
Video Game Rank: 2738
Amiga Rank: N/A
Commodore 64 Rank: N/A
DOS Rank: N/A
Macintosh Rank: N/A
Atari ST Rank: N/A
Apple II Rank: N/A
Num Ratings: 9
Average Rating: 8.44 Ratings Breakdown
Standard Deviation: 1.34
Num Views: 1221
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.3 Weight Breakdown
Fans: 2
Personal Comments: 5
Users Owning: 20
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 3
Plays This Month: 0
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