Border Zone

Average Rating: 6.33/10
Video Game Rank: N/A
Commodore 64 Rank: N/A
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Border Zone
Nick: 
US Apple II edition
Rel Date: 1988-00-00
Publisher: Infocom
Apple II
Developer: Infocom
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
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Border Zone
Nick: 
US Atari ST edition
Rel Date: 1987-00-00
Publisher: Infocom
Atari ST
Developer: Infocom
Media: 3.5" Disk
Region: 
Rating: (Not Rated)
English
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Video Game: Border Zone
Border Zone
Nick: 
US Commodore 64 edition
Rel Date: 1987-00-00
Publisher: Infocom
Commodore 64
Developer: Infocom
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
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Link Image
Border Zone
Nick: 
US DOS edition
Rel Date: 1987-00-00
Publisher: Infocom
DOS
Developer: Infocom
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
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Border Zone
Nick: 
US Macintosh edition
Rel Date: 1987-00-00
Publisher: Infocom
Macintosh
Developer: Infocom
Media: 3.5" Disk
Region: 
Rating: (Not Rated)
English
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Description Edit | History

From Wikipedia

Border Zone is an interactive fiction computer game written by Marc Blank and published by Infocom in 1987. It was released for most popular personal computers of the day, such as the IBM PC, Apple II, and Commodore 64. Unlike most other purely text-based games, however, Border Zone incorporated real-time aspects of gameplay. It is Infocom's thirtieth game.

Mirroring the real-world tension of the Cold War in the 1980s, Border Zone is set in and around Ostnitz, located on the border between the Eastern Bloc nation of Frobnia and neutral Litzenburg. The celebration of "Constitution Day" in Ostnitz will include a speech by Litzenburg's American ambassador; there is a plot in motion, however, to assassinate the ambassador in an effort to provoke hostilities between the superpowers. Border Zone consists of three chapters, each of which places the player in the role of a different character. An American businessman, a KGB agent, and an American spy become entangled in the assassination plot and efforts to either stop it or ensure its success.

The tension is increased by the introduction of real-time events in the game. Unusually for a text adventure, game time continues to pass even as the computer waits for the player's next input. Certain actions, such as sneaking past a guard post, must be timed carefully to succeed.

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Video Game Rank: N/A
Commodore 64 Rank: N/A
DOS Rank: N/A
Macintosh Rank: N/A
Atari ST Rank: N/A
Apple II Rank: N/A
Num Ratings: 3
Average Rating: 6.33 Ratings Breakdown
Standard Deviation: 2.36
Num Views: 826
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.0 Weight Breakdown
Fans: 0
Personal Comments: 1
Users Owning: 10
Users Wanting: 0
Users Trading: 0 [find trade matches]
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Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
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