Strangeloop

Average Rating: 0.00/10
Video Game Rank: N/A
Commodore 64 Rank: N/A
ZX Spectrum Rank: N/A
Amstrad CPC Rank: N/A
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From gallery of BoardGameGeek
Primary Name
Strangeloop
Alternate Names
Strange Loop
Platform
Genre
Theme
Mode
Minimum Players
1
Maximum Players
1
Release Date
1984-00-00
Developer
Publisher
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ObjectID: 76956
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Strangeloop
Nick: 
English/European Amstrad CPC edition
Rel Date: 1985-00-00
Publisher: Virgin Games Inc.
Amstrad CPC
Developer: Gang of Five
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
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Strangeloop
Nick: 
English/European Commodore 64 Cassette edition
Rel Date: 1985-00-00
Publisher: Virgin Games Inc.
Commodore 64
Developer: (Unknown)
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
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Strangeloop
Nick: 
English/European ZX Spectrum edition
Rel Date: 1984-00-00
Publisher: Virgin Games Inc.
ZX Spectrum
Developer: (Unknown)
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
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Description Edit | History

User Summary:

A stand-out game for the ZX spectrum which used existing elements in new ways. You play as an engineer sent into a robot factory that's out of control. In your space-suit, you make your way around the rooms, cleaning up the swarf that bounces everywhere, using items, robots, machines to fix stuff. The swarf punctures your suit, so patching and oxygen are vital supplies.

The game had 240 rooms, a huge number for its day and for the limits of a 48k machine, mainly generated from a variety of objects (boxes, spikes, belts, arms and so on) but with enough variation of shape and colour to keep the rooms unique and recognisable. There is a powerful psychedelic colour scheme through the game which added to its flavour.

Strangeloop also had the most advanced inter-action in the game for its time. The things you do or fix in one room had a direct effect in others. This meant deliberately having to move back and forth to open up further rooms in the factory. Whilst this wasn't new, Strangeloop pushed this aspect to new levels. So the game included a Save Game facility to record your progress. The makers claimed the game offered months of pleasure. It was too long for me to ever complete!

The cassette cover used a Jack Kirby drawing.

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More Information Edit | History

From the insert:

Author profile
Charles Goodwin is 28 years old and lives in North London. Ten years ago Charles was introduced to programming on large computers and indeed currently earns his living working with large computer systems. In the last few years he has extended it still to micro computers and games.

In his leisure time he devotes most of his energies into his lifelong love of drawing and painting. Charles used to enjoy playing Dungeons and Dragons and both reading and writing Science Fiction but writing computer games seems to have left no time for that.

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Statistics
Video Game Rank: N/A
Commodore 64 Rank: N/A
ZX Spectrum Rank: N/A
Amstrad CPC Rank: N/A
Num Ratings: 0
Average Rating: 0.00 Ratings Breakdown
Standard Deviation: 0.00
Num Views: 569
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0 Weight Breakdown
Fans: 0
Personal Comments: 0
Users Owning: 2
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
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