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Cabal

Average Rating: 5.81/10
Video Game Rank: 5621
Amiga Rank: 218
Commodore 64 Rank: 186
NES Rank: 207
DOS Rank: 471
Atari ST Rank: 128
Amstrad CPC Rank: 106
Information
Releases
Pg. 1
Cabal
Nick: 
US C64 Version
Rel Date: 1999-00-00
Publisher: Ocean Software
Commodore 64
Developer: Special FX Software
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
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Corrections
Link Image
Cabal
Nick: 
Amiga Version
Rel Date: 1989-00-00
Publisher: Ocean Software
Amiga
Developer: Ocean Software
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Cabal
Nick: 
Amstrad Version
Rel Date: 1989-00-00
Publisher: Ocean Software
Amstrad CPC
Developer: Ocean Software
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Cabal
Nick: 
Atari Version
Rel Date: 1989-00-00
Publisher: Ocean Software
Atari ST
Developer: Ocean Software
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Cabal
Nick: 
NA NES edition
Rel Date: 1989-00-00
Publisher: Milton Bradley
NES
Developer: TAD Corporation
Media: Cartridge
Region: North America
Rating: (Not Rated)
English
View
Corrections
Link Image
Cabal
Nick: 
Spectrum Version
Rel Date: 1989-00-00
Publisher: Ocean Software
Sinclair ZX80
Developer: Ocean Software
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Cabal
Nick: 
DOS Version
Rel Date: 1988-00-00
Publisher: Capcom Co., Ltd.
DOS
Developer: TAD Corporation
Media: 3.5" Disk, 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Description Edit | History

[User summary]

Originally an arcade converted for a variety of platforms (Commodore 64, Amiga, MS-DOS and more).

You are a lone soldier shooting at enemies (soldiers, tanks, helicopters, etc.) appearing at random from both sides of the screen (and in later levels form a lake in the middle and similarly "surprising" spots).
You may only move left or right in the bottom part of the screen (your visual never changes during the same level: there's no "exploration") and must do so to avoid enemy fire (one hit is always enough to kill you). However you may fire anywhere on the screen (pressing the fire button moves your scope instead of you... and also fires, of course! It's how the game succesfully conveys the idea of your machine gun constantly sweeping the foes).
Several landscape elements (houses, barricades, etc.) may also be destroyed (to leave enemies more exposed and to score points) and the side effect is to represent a progressively devastated patch of terrain because of combat taking place there.
Killing enemies and destroying landscape elements may grant you bonuses (more powerful machine guns, grenades, extra score) easing your task.
Once you have inflicted enough losses to the enemies, you'll proceed to the next stage (meaning a new screen with different and renewed landscape elements and possibly a new kind of enemy added to the bunch of those that may appear) and after every four stage there's a boss battle. Defeat the boss to advance to the next level (same concept - four stages plus a final boss - but different location: urban, forest, etc.).
Complete all the levels to win.
If instead you lose all your "lives" (initially five but more may be earned scoring enough points), you must restart from the very beginning.

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Statistics
Video Game Rank: 5621
Amiga Rank: 218
Commodore 64 Rank: 186
NES Rank: 207
DOS Rank: 471
Atari ST Rank: 128
Amstrad CPC Rank: 106
Num Ratings: 13
Average Rating: 5.81
Standard Deviation: 1.05
Num Views: 434
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 3
Users Owning: 14
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 2
Plays This Month: 0
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