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The Ancient Art of War

Average Rating: 7.05/10
Video Game Rank: 3055
DOS Rank: 319
Macintosh Rank: 515
Apple II Rank: 68
Amstrad CPC Rank: 55
Information
Primary Name
The Ancient Art of War
Alternate Names
Platform
Genre
Theme
Series
Mode
Minimum Players
1
Maximum Players
 
Release Date
1984-00-00
Developer
Publisher
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ObjectID: 77660
Releases
Pg. 1
The Ancient Art of War
Nick: 
Macintosh 3.5" Disk edition
Rel Date: 1984-01-01
Publisher: Broderbund
Macintosh
Developer: Evryware
Media: 3.5" Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
The Ancient Art of War
Nick: 
Amstrad edition
Rel Date: 1984-00-00
Publisher: Broderbund
Amstrad CPC
Developer: Evryware
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
The Ancient Art of War
Nick: 
Apple II edition
Rel Date: 1984-00-00
Publisher: Broderbund
Apple II
Developer: Evryware
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
The Ancient Art of War
Nick: 
DOS edition
Rel Date: 1984-00-00
Publisher: Broderbund
DOS
Developer: Evryware
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
The Ancient Art of War
Nick: 
Macintosh edition
Rel Date: 1984-00-00
Publisher: Broderbund
Macintosh
Developer: Evryware
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Description Edit | History

A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C.

The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted.

It uses the simple "Rock-Paper-Scissors" type of unit balance typical of the genre. Knights beat Barbarians in melee; Barbarians have the advantage over Archers; and Archers have the advantage over Knights, in addition to being effective at defending against attempts to storm a fort. Spies did not fight, but had twice the range of any other unit type in terms of lifting the fog of war.

At the start of the game, the player is able to select from a list of campaigns to play. The campaigns include both skirmishes and "capture the flag(s)" type missions, while the terrain layout and initial starting units provided a variety of strategic options for game play. Advanced rule sets such as Training New Units and Supply Line Lengths allow for more customization. The player can also select from among several Artificial Intelligence opponents represented by various historical figures such as Geronimo and Napoleon. Sun Tzu represents the most difficult level. These settings affected both AI behavior, as well as certain properties such as the speed at which enemy units moved through difficult terrain.

There is no element of the economic management (mining, gathering or construction) which is a common feature of later real-time strategy games.

Source: Wikipedia, "The Ancient Art of War," available under the CC-BY-SA License.

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Statistics
Video Game Rank: 3055
DOS Rank: 319
Macintosh Rank: 515
Apple II Rank: 68
Amstrad CPC Rank: 55
Num Ratings: 16
Average Rating: 7.05
Standard Deviation: 1.64
Num Views: 772
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.7
Fans: 2
Personal Comments: 4
Users Owning: 19
Users Wanting: 1
Users Trading: 2 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 35
Plays This Month: 0
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