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AI War: Fleet Command

Average Rating: 7.03/10
Video Game Rank: 2828
Macintosh Rank: 496
Windows Rank: 1372
Linux Rank: 209
Information
Primary Name
AI War: Fleet Command
Alternate Names
Platform
Genre
Theme
Mode
Minimum Players
1
Maximum Players
8
Release Date
2009-06-02
Developer
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ObjectID: 78751
Releases
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AI War: Fleet Command
Nick: 
Windows/Macintosh/Linux Downloadable edition
Rel Date: 2009-10-22
Publisher: Arcen Games, LLC
Linux, Macintosh, Windows
Developer: Arcen Games, LLC
Media: Downloadable Content
Region: 
Rating: (Not Rated)
English
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Description Edit | History

AI War pits human players against advanced AI opponents that control vastly superior fleets at the start of the game. The main goal is to destroy the two opposing AI's home command stations without losing yours (in multiplayer the humans will not lose until all human home command stations have been lost). As with chess, AI War is generally thought of in the three stages of opening, middlegame, and endgame, all of which involve different player and AI interactions and activities.

Maps vary in size from 10-120 systems and map size has a significant impact on the play style of the game as well as time required. The game starts out with the human player(s) each controlling one system (though they may choose to start with more) and the AI controlling the rest of the map. Unlike conventional RTS games where the AI will basically emulate a human opponent, the AI operates off something called AI Progress. This mechanic works as an indicator of how aware the AI is of the leftover human remnants in the galaxy (as well as to balance the fact that if the AI simply attacked the player with everything it had at the start of the game it would win every time). As players complete objectives and capture systems, this value goes up, increasing the volume of reinforcements and attack forces the AI gets to use. There are a few mechanics such as Data Centers and the newly introduced AI Superterminals that lower the AI Progress. One of the primary factors when considering whether to take a planet is the AI progress; taking planets raises it and taking too many will cause the player to be overrun.

AI War supports dynamic cooperation where up to eight players can play together and drop in and out of the game at any time. One effect of this is a group game between friends does not require everybody to be around for each game session, nor does the lobby have to be remade to continue playing if another shows up. As of 3.0, players who join mid-game are given a special colony ship that allows them to start playing without leaning on the other players to gift them systems/units as much.

AI War also uses strong disincentives to micromanage units in order to help players manage such a large empire without getting bogged down in details, being more important to choose planets wisely and balance your forces than to control said forces exact behavior.

Source: Wikipedia, AI War: Fleet Command , available under the CC-BY-SA License.

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Statistics
Video Game Rank: 2828
Macintosh Rank: 496
Windows Rank: 1372
Linux Rank: 209
Num Ratings: 15
Average Rating: 7.03
Standard Deviation: 1.59
Num Views: 1911
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.0
Fans: 2
Personal Comments: 6
Users Owning: 94
Users Wanting: 0
Users Trading: 2 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 2
Plays This Month: 0
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Release Date 2012-10-19
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Num Owned 37
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Comments 2
Release Date 2010-10-26
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Num Owned 37
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Release Date 2011-01-27
Rank N/A
Num Ratings 1
Average Rating 9.00
Average Weight 0.00
Num Owned 40
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