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Information
Primary Name
Bomberman 64
Alternate Names
Platform
Genre
Theme
Franchise
Series
Mode
Minimum Players
1
Maximum Players
4
Release Date
1997-09-26
Developer
Publisher
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ObjectID: 78763
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Bomberman 64
Nick: 
North America N64 Edition
Rel Date: 1997-12-01
Publisher: Nintendo Co., Ltd.
Nintendo 64
Developer: Ubisoft Entertainment S.A. (Ubisoft)
Media: Cartridge
Region: North America
Rating: ESRB: K-A
English
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Bomberman 64
Nick: 
Europe N64 Edition
Rel Date: 1997-11-27
Publisher: Nintendo Co., Ltd.
Nintendo 64
Developer: Ubisoft Entertainment S.A. (Ubisoft)
Media: Cartridge
Region: Europe and Oceania
Rating: (Not Rated)
English
View
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Link Image
Bomberman 64
Nick: 
Japanese N64 Edition
Rel Date: 1997-09-26
Publisher: Nintendo Co., Ltd.
Nintendo 64
Developer: Ubisoft Entertainment S.A. (Ubisoft)
Media: Cartridge
Region: Asia (Except China)
Rating: 
Japanese
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Link Image
Description Edit | History

Bomberman 64 is the first 3-D game within the Bomberman series. It also implements a different single-player mode by incorporating action-adventure and platforming stages, instead of arenas in which enemies or other elements must be destroyed.

This game is featured in full 3D, thus the directional controls change. Bomberman is able to walk in eight directions with a rotating camera facing in eight directions and with three different zooms. His bombs have a different effect than in other games of the series; the bomb's explosion waves have a spherical pattern rather than the traditional cross-shaped ones.

In both single player and multiplayer modes, Bomberman always has the ability to kick, pick up, and throw bombs, without the need of powerups, as in previous games. A unique feature of this game is that Bomberman can "pump" a bomb while holding it, which will make the bomb's explosion more powerful. A pumped-up bomb cannot be kicked or picked up again. Unlike most platform games of its time, Bomberman cannot jump, nor can he swim in water, although he can wade in shallow water. Since Bomberman lacks the ability to jump, higher areas that do not have a path leading to them must be reached by bouncing across bombs - typically this requires the "remote" power-up to avoid the normally timed bombs exploding early. "Bomb jumping" is actually required to fully explore most levels, retrieve certain power-ups, and cross many obstacles.

If Bomberman runs into an enemy NPC, or is hit on the head by a small object, such as an unexploded bomb, he will get knocked out temporarily (he will sit there dizzy with "X" eyes and stars rotating around his head). While in this state, he can get picked up by an enemy and thrown around or even off the map. Conversely, Bomberman can do the same to an enemy.

When Bomberman takes damage, he dies. If he has a "heart" power-up when he's hit, he will survive, but he will lose the heart. When he dies all powerups that he had obtained will scatter all over the place. In the Normal single-player mode, taking damage simply causes Bomberman to drop the heart, and if it doesn't bounce off the level, he can pick it up again to survive another hit. In the Hard mode, the heart will simply disappear.

Source: Wikipedia, http://en.wikipedia.org/wiki/Bomberman_64_%281997_video_game%29, available under the CC-BY-SA License.

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Statistics
Video Game Rank: 2671
Nintendo 64 Rank: 79
Num Ratings: 41
Average Rating: 6.31
Standard Deviation: 1.44
Num Views: 524
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 5
Users Owning: 45
Users Wanting: 3
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 1
Plays This Month: 0
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