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Video Game: Metal Slug 6
Primary Name
Metal Slug 6
Alternate Names
メタルスラッグ 6
Platform
Genre
Theme
Series
Mode
Minimum Players
1
Maximum Players
2
Release Date
2006-02-24
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ObjectID: 79538
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Metal Slug 6
Nick: 
Arcade Edition
Rel Date: 2006-02-24
Publisher: Playmore
Arcade
Developer: Playmore
Media: Arcade Machine
Region: 
Rating: (Not Rated)
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Description Edit | History

"Metal Slug 6 (メタルスラッグ 6) is a run and gun video game for the Sammy Atomiswave arcade platform in the Metal Slug series. It was released in 2006. There was a PS2 port in September 14, 2006. It is also featured in Metal Slug Anthology for the Wii, PlayStation 2 and PlayStation Portable.

Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat.

There are now two modes of play the player can choose from right at the beginning: Easy and Hard. Easy mode lowers the difficulty of the game and changes the player's default weapon to the Heavy Machine Gun; however, the game ends just before the fifth and final mission.

As with previous installments, Metal Slug 6 adds a number of new Slugs as well as a new weapon, the Zantetsu Sword, which allows the player's melee weapon to emit lethal energy waves that can neutralize enemy firepower.

New techniques are now present, activated through certain button combinations. Characters can now throw away one gun power-up's worth of ammunition, to give to the other player or simply discard altogether. A secondary melee attack is also available. Conversely, the sliding technique from Metal Slug 5 has been removed, and players except Fio and Ralf only receive half as much ammo for special guns.

Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two.

The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score."

Source: Wikipedia, "Metal Slug 6", available under the CC-BY-SA License.

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Statistics
Video Game Rank: 6453
Arcade Rank: N/A
Num Ratings: 5
Average Rating: 5.90 Ratings Breakdown
Standard Deviation: 2.01
Num Views: 274
GeekBuddy Analysis: Analyze
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Avg. Game Weight: 0.0 Weight Breakdown
Fans: 0
Personal Comments: 3
Users Owning: 4
Users Wanting: 0
Users Trading: 1 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
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