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Arcadia

Average Rating: 0.00/10
Video Game Rank: N/A
Commodore 64 Rank: N/A
VIC-20 Rank: N/A
ZX Spectrum Rank: N/A
Information
Primary Name
Arcadia
Alternate Names
Arcadia 64
Platform
Genre
Theme
Mode
Minimum Players
1
Maximum Players
1
Release Date
1982-00-00
Developer
Publisher
Honors
Contained in
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ObjectID: 79569
Releases
Pg. 1
Arcadia 64
Nick: 
Commodore 64 edition
Rel Date: 1983-00-00
Publisher: Imagine Software
Commodore 64
Developer: Imagine Software
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Arcadia
Nick: 
Vic 20 edition
Rel Date: 1982-00-00
Publisher: Imagine Software
VIC-20
Developer: Imagine Software
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Arcadia
Nick: 
ZX Spectrum edition
Rel Date: 1982-00-00
Publisher: Imagine Software
ZX Spectrum
Developer: Imagine Software
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Description Edit | History

Arcadia was a two-dimensional shoot 'em up released in time for Christmas 1982 on the Sinclair Spectrum and Vic 20 platforms.

Published by Imagine Software, Arcadia was a Space Invaders fixed shooter that also took elements of Gorf and Galaxians to create a simple - yet for its time - fast action game. The player controlled a space ship as the aliens scrolled and moved freely down the screen. The game consisted of 8 different levels of descending aliens. After level 8 the game looped back to level 1 with no extra difficulty. An extra life was rewarded after every four levels.

Arcadia was well received by the review magazine of the time - ZX Computing said it was "highly addictive and well presented", Computer & Video Games said "it lives up to the advertisement blurb and gives you a good addictive game of Space Attack" - rating it 8 out of 10. Home computing weekly agreed, stating it was "well packaged and well worth the money", rating it 86%.

The ZX version was written to be compatible with the Fuller Sound Box - which included a joystick port. If the box was not connected the nonexistent port was read incorrectly making the space ship occasionally fire of its own free will. This was potentially hazardous on some screens - such as level 4 "The Pins" - where it was tactically sound to leave a single pin falling rather than shoot it and have an entire squadron descend on the player again.

Source: Wikipedia, "Arcadia (video game)," available under the CC-BY-SA License.

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Statistics
Video Game Rank: N/A
Commodore 64 Rank: N/A
VIC-20 Rank: N/A
ZX Spectrum Rank: N/A
Num Ratings: 0
Average Rating: 0.00
Standard Deviation: 0.00
Num Views: 235
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 0
Users Owning: 2
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
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