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Viper Racing

Average Rating: 7.00/10
Video Game Rank: N/A
Windows Rank: N/A
Information
Primary Name
Viper Racing
Alternate Names
Platform
Genre
Theme
Mode
Minimum Players
1
Maximum Players
2
Release Date
1998-11-30
Developer
Publisher
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ObjectID: 79663
Releases
Pg. 1
Viper Racing
Nick: 
English/EU Windows edition
Rel Date: 1998-11-30
Publisher: Sierra Entertainment Inc.
Windows
Developer: Monster Games
Media: CD-ROM
Region: 
Rating: ELSPA: 3+
English
View
Corrections
Link Image
Description Edit | History

Upon release, Viper Racing received the Editor's Choice award from PC Gamer magazine.

In Viper Racing, the player could take control of a Dodge Viper, or of one of the few bonus vehicles, including a super car and a small airplane. The game featured several tracks, several pre-generated color/striping layouts, and a carpainter. This carpainter generated a template of the entire car, which could then be painted and decorated with decals and race numbers.

Another feature was the hornball, to be enabled via the options menu. If the player enabled it, and would press the horn while racing, a black/grey ball would be launched from the front of the car. As this ball was heavy and made of a strong material, cars could suffer severe damage crashing into the ball. The ball would disappear though if the player launched a next ball.

Next to the unusual hornball, the game featured a flip-option for the car. Flipping the car depended on how long and how fast the button was pressed. If done properly, the player could make the car crawl through the water and get back on land, or could make the car flip around and land on its wheels. However, when on land, flipping caused damage, also if the car would land on its wheels.

While racing, the player could choose between around 7 or 8 camera's, including several chase and top-down views, a bumper camera, and a camera similar to the bumper camera, but with the front wheels and suspension visible. There was also an interior camera, but from the outside, players could not look inside the car.

The game featured a deformation-only damage model. Minor paint scratches could appear on the body, but eventually the damage model could make cars unrecognizable and undrivable. No parts would fall off however. Cars could even suffer severe damage by hitting signs, but driving into the water would have no consequences to the driving behaviour of the car.

Source: Wikipedia, Viper Racing , available under the CC-BY-SA License.

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Statistics
Video Game Rank: N/A
Windows Rank: N/A
Num Ratings: 3
Average Rating: 7.00
Standard Deviation: 1.63
Num Views: 177
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.0
Fans: 0
Personal Comments: 2
Users Owning: 3
Users Wanting: 0
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Plays This Month: 0
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