The King of Fighters '97

Average Rating: 6.88/10
Video Game Rank: N/A
Neo Geo Rank: N/A
Arcade Rank: N/A
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Video Game: The King of Fighters '97
Primary Name
The King of Fighters '97
Alternate Names
The King of Fighters '97 Global Match
Platform
Genre
Theme
Franchise
Series
Mode
Minimum Players
1
Maximum Players
2
Release Date
1997-07-28
Developer
Publisher
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ObjectID: 79912
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Releases
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The King of Fighters '97 Global Match
Nick: 
Windows Downloadable edition
Rel Date: 2018-04-03
Publisher: SNK Corporation
Windows
Developer: Code Mystics, SNK Corporation
Media: Downloadable Content
Region: 
Rating: (Not Rated)
English, Japanese, Portuguese, Spanishmore»
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The King of Fighters '97
Nick: 
US Neo Geo CD edition
Rel Date: 1997-10-30
Publisher: SNK Corporation
Neo Geo
Developer: SNK Corporation
Media: CD-ROM
Region: 
Rating: (Not Rated)
English
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The King of Fighters '97
Nick: 
US Neo Geo AES edition
Rel Date: 1997-09-25
Publisher: SNK Corporation
Neo Geo
Developer: SNK Corporation
Media: Cartridge
Region: 
Rating: (Not Rated)
English
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The King of Fighters '97
Nick: 
Japanese Arcade Edition
Rel Date: 1997-07-28
Publisher: SNK Corporation
Arcade
Developer: SNK Corporation
Media: Arcade Machine
Region: 
Rating: (Not Rated)
Japanese
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Description Edit | History

The King of Fighters '97 is a 1997 fighting game produced by SNK for the Neo Geo arcade and home console. It is the fourth game in The King of Fighters series. It was ported to the Neo Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. The Saturn requires the same 1MB RAM cartridge utilized by the previous game.

KOF '97 follows the same format as the previous KOF games, but introduces two distinct playing styles which the player can select before choosing their team: Advance and Extra.

Advance mode is based on the previous game in the series, KOF '96, but features a revamped Power Gauge. Instead of charging the Power Gauge, the Power Gauge is now filled whenever the player strikes the opponent or by performing Special Moves. The player can stock up to three Power Gauges. The player can use one stock of the Power Gauge to perform a Super Special Move or enter a "MAX" mode, in which the player's defensive and offensive strength are increased. Performing a Super Special Move while in MAX mode will make the player perform a more powerful Super Special Move.

Extra mode is based on the first two games in the series, KOF '94 and KOF '95. Like in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and like in Advance, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super mode in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from KOF '96 used in Advance mode is replaced by the side-step from KOF '94/KOF '95.

Source: Wikipedia, The King of Fighters %2797 , available under the CC-BY-SA License.

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Statistics
Video Game Rank: N/A
Neo Geo Rank: N/A
Arcade Rank: N/A
Windows Rank: N/A
Num Ratings: 4
Average Rating: 6.88 Ratings Breakdown
Standard Deviation: 1.14
Num Views: 590
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.0 Weight Breakdown
Fans: 0
Personal Comments: 3
Users Owning: 20
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
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