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Gauntlet II

Average Rating: 6.57/10
Video Game Rank: 2572
Game Boy Rank: 62
NES Rank: 96
Arcade Rank: 92
ZX Spectrum Rank: 56
Amstrad CPC Rank: 63
Information
Primary Name
Gauntlet II
Alternate Names
Platform
Genre
Theme
Series
Mode
Minimum Players
1
Maximum Players
4
Release Date
1986-00-00
Developer
Publisher
Contained in
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ObjectID: 80450
Releases
Pg. 1
Gauntlet II
Nick: 
US NES Edition
Rel Date: 1990-09-00
Publisher: Mindscape Games
NES
Developer: Atari, Inc., Tengen
Media: Cartridge
Region: North America
Rating: (Not Rated)
English
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Link Image
Gauntlet II
Nick: 
US Game Boy edition
Rel Date: 1990-00-00
Publisher: Mindscape Games
Game Boy
Developer: Atari, Inc., Tengen
Media: Cartridge
Region: 
Rating: (Not Rated)
English
View
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Link Image
Gauntlet II
Nick: 
UK ZX Spectrum
Rel Date: 1988-00-00
Publisher: U.S. Gold Ltd
ZX Spectrum
Developer: Gremlin Interactive (1994-1999)
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Gauntlet II
Nick: 
Arcade edition
Rel Date: 1986-00-00
Publisher: Atari, Inc.
Arcade
Developer: Atari, Inc.
Media: Arcade Machine
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Gauntlet II
Nick: 
UK Amstrad CPC Disk edition
Rel Date: 1986-00-00
Publisher: U.S. Gold Ltd
Amstrad CPC
Developer: Atari, Inc.
Media: 3" Floppy Disk
Region: 
Rating: (Not Rated)
English, French, German
View
Corrections
Link Image
Description Edit | History

The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; the players being differentiated by colors. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior".

In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the playfield turned in steps of 90°. Level 100 was the winning design from a public competition. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy.
New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and exits which flashed from functioning to non-functioning. This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.

Source: Wikipedia, "Gauntlet II", available under the CC-BY-SA License.

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Statistics
Video Game Rank: 2572
Game Boy Rank: 62
NES Rank: 96
Arcade Rank: 92
ZX Spectrum Rank: 56
Amstrad CPC Rank: 63
Num Ratings: 30
Average Rating: 6.57
Standard Deviation: 1.57
Num Views: 688
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.0
Fans: 0
Personal Comments: 8
Users Owning: 53
Users Wanting: 1
Users Trading: 1 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 5
Plays This Month: 0
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