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[PROTOTYPE]
Portal 2

Falcon Patrol II

Average Rating: 6.00/10
Video Game Rank: N/A
Commodore 64 Rank: N/A
ZX Spectrum Rank: N/A
Information
Primary Name
Falcon Patrol II
Alternate Names
Platform
Genre
Theme
Series
Mode
Minimum Players
1
Maximum Players
1
Release Date
1984-00-00
Developer
Publisher
Contained in
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ObjectID: 81545
Releases
Pg. 1
Falcon Patrol II
Nick: 
European Commodore 64 Cassette Bug-Byte edition
Rel Date: 1986-00-00
Publisher: Bug-Byte
Commodore 64
Developer: Virgin Games Inc.
Media: Compact Cassette
Region: Europe and Oceania
Rating: (Not Rated)
English
View
Corrections
Link Image
Falcon Patrol II
Nick: 
European ZX Spectrum Cassette (Bug-Byte) edition
Rel Date: 1986-00-00
Publisher: Bug-Byte
ZX Spectrum
Developer: Virgin Games Inc.
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Falcon Patrol II
Nick: 
European ZX Spectrum Cassette edition
Rel Date: 1985-00-00
Publisher: Virgin Games Inc.
ZX Spectrum
Developer: Virgin Games Inc.
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Falcon Patrol II
Nick: 
European Commodore 64 Cassette edition
Rel Date: 1984-00-00
Publisher: Virgin Games Inc.
Commodore 64
Developer: Virgin Games Inc.
Media: Compact Cassette
Region: Europe and Oceania
Rating: (Not Rated)
English
View
Corrections
Link Image
Description Edit | History

User Summary

Fighting Falcon II had the tagline "the battle continues" and so it did. Virgin Games released this sequel a year after the first and it's not difficult to see why they didn't need that much time to build it.

Gameplay
This game too focusses 100% on the action, so no storyline, no campaign, just plain shooting. The left side of the map is still stitched to the right side, so since this is a scolling game, if you either fly left or right, eventually you'll reach your point of departure.
The landscape resembles that of part I, with two slight differences: pyramids are added, pinpointing the game to Egypt, and your former city landscape now lays in ruins, suggesting this being the result of the part I bombings.

Now, you'll have to fight helicopters, which are a lot more unpredictable in their flight behaviour than the jets of part I, due to their hoover capabilities. There are 3 sorts or helicopters:
- attack helicopters that come after you,
- unarmed transport helicopters that'll drop AAA guns and radar jammers randomly on the map and
- support helicopters, that accompagny the transports.
The flying and handling of your Harrier is exactly the same as in part I, with the addition of now being able to shoot diagonally, not only horizontally. This gives you the ability to shoot the AAA, radar jammers and low flying (or landed) helicopters, but it adds the risk of friendly fire by shooting (part of) one of your airbases in the heat of battle.

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Statistics
Video Game Rank: N/A
Commodore 64 Rank: N/A
ZX Spectrum Rank: N/A
Num Ratings: 2
Average Rating: 6.00
Standard Deviation: 0.00
Num Views: 183
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 0
Users Owning: 1
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
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