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Super Pac-Man

Average Rating: 6.45/10
Video Game Rank: 4938
Commodore 64 Rank: N/A
DOS Rank: N/A
Arcade Rank: N/A
Information
Primary Name
Super Pac-Man
Alternate Names
Platform
Genre
Theme
Franchise
Mode
Minimum Players
1
Maximum Players
2
Release Date
1982-00-00
Developer
Publisher
Contained in
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ObjectID: 90060
Releases
Pg. 1
Super Pac-Man
Nick: 
North American DOS edition
Rel Date: 1989-00-00
Publisher: Thunder Mountain
DOS
Developer: Krome Studios, Namco Ltd.
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Super Pac-Man
Nick: 
North American Commodore 64 edition
Rel Date: 1988-00-00
Publisher: Mindscape Games, Thunder Mountain
Commodore 64
Developer: Namco Ltd.
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Super Pac-Man
Nick: 
Arcade edition
Rel Date: 1982-00-00
Publisher: Bally/Midway
Arcade
Developer: Namco Ltd.
Media: Arcade Machine
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Description Edit | History

Sound and gameplay mechanics were altered radically from the first two entries into the Pac-Man series - instead of eating dots, the player is required to eat keys in order to open doors, which open up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as Galaxian flagships), which are now the basic items that must be cleared. Once all the food is eaten, the player advances to the next level, in which the food is worth more points. In earlier levels, keys unlock nearby doors, while as the player progresses through the levels, it is more common for keys to open faraway doors.

In addition to the original power pellet which allows Pac-Man to eat the ghosts, a "Super" pellet was introduced which turns Pac-Man into Super Pac-Man—in this form, he is twice as large, moves much faster and has the ability to eat his way through barriers without unlocking them. In this state, he is invulnerable to the ghosts. The ghosts appear flat and thin in order to give the illusion of Super Pac-Man "flying" over them. He still cannot eat them without the help of the original power-up. This game also adds a speed button, which allows Pac-Man to move faster when in Super mode. Pac-man can enter the ghost house in this state, too, able to eat hiding ghosts.

Source: Wikipedia, "Super Pac-Man", available under the CC-BY-SA License.

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Statistics
Video Game Rank: 4938
Commodore 64 Rank: N/A
DOS Rank: N/A
Arcade Rank: N/A
Num Ratings: 5
Average Rating: 6.45
Standard Deviation: 1.29
Num Views: 133
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 1
Users Owning: 0
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
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