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Video Chess (Atari)

Average Rating: 2.50/10
Video Game Rank: N/A
Atari 2600 Rank: N/A
Atari 8-bit family Rank: N/A
Android Rank: N/A
Information
Primary Name
Video Chess (Atari)
Alternate Names
Computer Chess
Platform
Genre
Theme
Mode
Minimum Players
1
Maximum Players
1
Release Date
1979-00-00
Developer
Publisher
Contained in
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ObjectID: 92973
Releases
Pg. 1
Video Chess (Atari)
Nick: 
Android (Atari Greatest Hits Atari 2600 Emulation) edition
Rel Date: 2011-11-04
Publisher: Atari, Inc.
Android
Developer: Code Mystics
Media: Downloadable Content
Region: 
Rating: (Not Rated)
English
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Video Chess (Atari)
Nick: 
Atari 2600 edition
Rel Date: 1979-00-00
Publisher: Atari, Inc.
Atari 2600
Developer: Atari, Inc.
Media: Cartridge
Region: 
Rating: (Not Rated)
English
View
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Link Image
Computer Chess
Nick: 
US Atari 8-bit Cart
Rel Date: 1979-00-00
Publisher: Atari, Inc.
Atari 8-bit family
Developer: Atari, Inc.
Media: Cartridge
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Description Edit | History

Gameplay

The game is played from an overhead perspective. The player uses an "x" cursor to select and move pieces, rather than using chess notation. If an attempted move is illegal, a warning sound is made and the move is not made. If the right difficulty switch is set to A the computer plays as white; setting it to B lets the player play as white. With the left difficulty switch, selecting A allows the board to be set as the player pleases, whereas selecting B sets up the board for a regulation chess game.

There are eight different difficulty levels, with the computer-player taking a variable amount of time to determine its moves for each level. The approximate time length ranges between ten seconds (level 8, for beginners) to ten hours (level 7).

Bugs

A feature of the two most difficult levels (6 and 7) is that the computer-player's prospective moves are displayed while it is "thinking" -- in easier levels the screen is blanked to solid, changing colors while the computer is selecting its move. When "thinking" on levels 6 and 7, the computer-player sometimes fails to return a piece to its original position, resulting in its making more than one move per turn.

Development

At first, the idea of chess on the Atari 2600 was considered to be impossible due to the limitations of the technology at the time. For example, Atari had to overcome sprite limitations; the Atari 2600 was only capable of displaying three sprites in a row, or six (such as in Space Invaders) with the right programming. The eight-piece-wide standard chess board exceeded this limitation. To rectify this, Bob Whitehead developed a technique known as "Venetian blinds" where the position of each sprite changes every scan line; this allows for eight or more sprites in a row. Additionally, the concept of bank switching ROMs was invented for earlier prototypes of Video Chess that were larger than four kilobytes in size, however the released version ended up fitting the standard 4K size.

Source: Wikipedia, "http://en.wikipedia.org/wiki/Video_Chess," available under the CC-BY-SA License.

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Statistics
Video Game Rank: N/A
Atari 2600 Rank: N/A
Atari 8-bit family Rank: N/A
Android Rank: N/A
Num Ratings: 2
Average Rating: 2.50
Standard Deviation: 0.50
Num Views: 261
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 1
Users Owning: 21
Users Wanting: 0
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Plays This Month: 0
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