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World Heroes 2

Average Rating: 5.67/10
Video Game Rank: N/A
Neo Geo Rank: N/A
SNES Rank: N/A
TurboGrafx-16 Rank: N/A
Arcade Rank: N/A
Information
Primary Name
World Heroes 2
Alternate Names
ACA NeoGeo: World Heroes 2
ワールドヒーローズ2
Platform
Genre
Theme
Series
Mode
Minimum Players
1
Maximum Players
2
Release Date
1993-04-28
Developer
Publisher
Contained in
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ObjectID: 96896
Releases
Pg. 1
World Heroes 2
Nick: 
North American SNES edition
Rel Date: 1994-09-00
Publisher: Takara
SNES
Developer: Saurus
Media: Cartridge
Region: North America
Rating: (Not Rated)
English
View
Corrections
Link Image
World Heroes 2
Nick: 
Japanese Super Famicom edition
Rel Date: 1994-07-01
Publisher: Saurus
SNES
Developer: Saurus
Media: Cartridge
Region: Asia (Except China)
Rating: (Not Rated)
Japanese
View
Corrections
Link Image
World Heroes 2
Nick: 
Japanese TurboGrafx-16 edition
Rel Date: 1994-00-00
Publisher: Hudson Soft
TurboGrafx-16
Developer: Hudson Soft
Media: Cartridge
Region: Asia (Except China)
Rating: (Not Rated)
Japanese
View
Corrections
Link Image
World Heroes 2
Nick: 
Japanese Neo Geo edition
Rel Date: 1993-06-04
Publisher: SNK Corporation
Neo Geo
Developer: ADK
Media: Cartridge
Region: 
Rating: (Not Rated)
Japanese
View
Corrections
Link Image
World Heroes 2
Nick: 
North American Neo Geo edition
Rel Date: 1993-06-04
Publisher: SNK Corporation
Neo Geo
Developer: ADK
Media: Cartridge
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
World Heroes 2
Nick: 
Arcade edition
Rel Date: 1993-04-28
Publisher: ADK, SNK Corporation
Arcade
Developer: ADK, SNK Corporation
Media: Arcade Machine
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Description Edit | History

World Heroes 2 borrows most of the elements of its predecessor, such as the same three out of four button layout, movements and motion commands performed using an 8-way joystick, and the "Normal Game" and "Death Match" modes. However, the "C" button can either be used to throw when close enough to the opponent, or taunt against the opponent. New additions include some new characters, new and modified moves and fighting statistics added to the original eight playable characters returning from the first World Heroes, projectile-reflecting, counter-grabbing, air-dashing and a faster movement.

In "Normal Game" mode, after selecting one of the fourteen playable characters, the object is to first defeat all six playable characters introduced in World Heroes 2, then defeat four of the original eight characters introduced in the original World Heroes chosen by the game randomly. After that, the player must defeat the two bosses, Neo Geegus and Dio to win the game. The rule in each battle against a character, like in most fighting games at the time of its release, requires the players to win two-of three rounds to completely win against the opponent. If the timer runs out before anyone is knocked out, the one with the most health in his or her lifebars wins.

In "Death Match" mode, the object of this mode is the same as "Normal Game" mode, but with new stages that feature new environmental hazards and a unique lifebar. Unlike most fighting games at the time, the lifebar in "Death Match" mode has a different rule. If the player hits his or her opponent, the arrow on the lifebar will move toward the opponent's side at a distance depending on certain moves performed against the opponent. If the arrow scrolls at the end of the opponent's side, he or she loses. If the arrow is perfectly in the middle with the time running out, the battle becomes a draw.

Source: Wikipedia, "World Heroes 2", available under the CC-BY-SA License.

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Statistics
Video Game Rank: N/A
Neo Geo Rank: N/A
SNES Rank: N/A
TurboGrafx-16 Rank: N/A
Arcade Rank: N/A
Num Ratings: 3
Average Rating: 5.67
Standard Deviation: 0.94
Num Views: 216
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 0
Users Owning: 5
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
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