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Primary Name
Wolfenstein Super Upgrades
Alternate Names
Wolfenstein 3D Super Upgrades
Minimum Players
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ObjectID: 97642
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Wolfenstein Super Upgrades
North American DOS edition
Rel Date: 1994-00-00
Publisher: 3D Realms
Developer: (Self-Developed Video Game)
Media: 3.5" Disk
Rating: (Not Rated)
Link Image
Description Edit | History

Publisher's Promotional Flyer

You can finally have UNLIMITED LEVELS for Wolfenstein 3-D!

Apogee has three Wolfenstein Super Upgrades that are designed to increase the play value of your original Wolfenstein 3-D game. All three are easy-to-use and add tremendously to the level of excitement and enjoyment you can get from your original purchase of Wolfenstein 3-D.

Upgrade #1 - WolfMaster

You get 815 NEW Wolfenstein levels!

Apogee has hand-picked the best 815 of these levels from third-party level designers. Imagine: 815 uniquely designed--and often bizarre--levels, full of action, danger, traps, enemies, secrets, and bonuses. Can you see yourself playing these new levels, trying to survive through all the mystery and excitement? It might take you months--or longer--to play through all of these new levels.

These new levels are not just rehashed editions of the original 60 Wolfenstein levels--we wouldn't do that to you. These new levels are utterly unique and inventive. In fact, they take advantage of features and special tricks that were never used in the original Wolfenstein.

Upgrade #2 - Wolf Creator

You can custom create an unlimited number of new levels!

Apogee has enlisted the help of programmer Alan Hemphill, who has created an incredible program that actually generates challenging levels for Wolfenstein, at the touch of a button!

The program is called Wolf Creator. You simply type "wolfgame", and you get a menu with several easy choices. If you simply want a standard-style game, you hit a button and within one minute you have 60 new levels! Or, if you want a little more control, you can use the "customize" option and adjust everything to be exactly how you want it. For example, you can have a game without bosses, but packed full of regular guards. Or you can have levels with a dozen killer bosses, ammo everywhere, and health kits, too. With the "customize" option, you are in control of each game you create.

Upgrade #2 - MapEdit

You can design your own devious levels from scratch!

Okay, so you can generate unlimited custom levels using Wolf Creator, but what if you want to design every detail of the levels to play yourself or give to friends? Do you think you can make better levels than in the original Wolfenstein?

There's only one program that gives you absolute control to create your own levels exactly the way you want them. It's called MapEdit. It's a full-blown level editor that lets you design levels from scratch, building your own rooms and mazes, and placing guards, traps, bonuses, and secret rooms anywhere you want them. You really get to be a game designer!

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More Information Edit | History

WolfMaster programmed by Carlton Griffin.

Wolf Creator programmed by Alan Hemphill.

MapEdit programmed by Bryan Baker and Dave Huntoon (based on a program of the same name by Bill Kirby). Documentation and testing by Warren Buss.

WolfMaster level designer credits:

Game A - Carlton Griffin
Game B - Joe "The Maverick" Scoleri
Game C - Brian Rowan
Game D - David Bruni
Game E - Nathaniel Rudiak-Gould
Game F - Randall Penn
Game G - Enigma, Ix, Frank the Rabbit, E-13
Game H - Enigma, Ix, Frank the Rabbit, E-13
Game I - Enigma, Ix, Frank the Rabbit, E-13
Game J - Lane Routhe & Geoff Hill, Ideas From the Deep
Game K - Larry J. Shanker (Shankenstein)
Game L - Jill Gallup
Game M - John Edivards
Game N - unknown
Game O - unknown
Game P - Bryan Baker
Game Q - Chris Gregg
Game R - The Kid
Game S - The Kid
Game T - Alan Zeman
Game U - unknown
Game V - Gary Cook
Game W - unknown
Game X - Bobby Palmer
Game Y - Steve Barber (Voot Zombo)
Game Z - unknown
Game AA - unknown
Game BB - unknown
Game CC - Joe "The Maverick" Scoleri
Game DD - Pete Davison
Game EE - unknown
Game FF - Adam Chapman
Game GG - Warren Buss - Complier and Editor
David Huntoon Episode 1, levels 6,7,8,9; Episode 4, levels 1,2,5
Randall Penn Episode 3, level 1; Episode 5, level 1
Keith Heitmann Episode 6, levels 1-10
R G Benjamin, et al, Episode 1, level 3; Episode 3, level 9;
Episode 4, level 8 & 10
The Maverick Episode 4, level 3,4,9
All other levels - unknown
Game HH - unknown
Game II - Adam Chapman
Game JJ - unknown
Game KK - unknown
Game LL - unknown
Game MM - Don Christian
Game NN - unknown
Game OO - Bobby Palmer
Game PP - Keith Heitmann
Game QQ - unknown
Game RR - unknown
Game SS - Dave
Game TT - unknown
Game UU - unknown
Game VV - unknown (Zapmap)

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