Glenn the air wizard joins the party at the end of stage 4.
His primary ability, Ice Vortex, takes a few seconds to recharge after use. Ice Vortex forms a protective barrier around the party for 5 seconds, stopping all hostile projectiles and damaging all enemies in range.
His passive ability, on at all times, is Wind Armor. it gives a 25% possibility to reduce any damage by 355 %.
Glenn also has a set of 6 upgradable abilities. Each can be upgraded 5 times at various increasing costs. They are:
TailWind - Glenn's normal attack speed is increased by 20 / 40 / 60 / 80 / 100 %.
Storm Armor - Wind Armor's chance to reduce all damage is increased by 5 / 10 / 15 / 20 / 25 %.
Haste - The party gains 10 / 20 / 30 / 40 / 50 % speed.
Turbulence - Glenn's normal attack slows down enemies by 10 / 20 / 30 / 40 / 50 %.
Tornado - The duration of Glenn's primary ability is increased by 1 / 2 / 3 / 4 / 5 seconds.
Air Mastery - Glenn's normal fire rate is increased bt 10 / 20 / 30 / 40 / 50 %.