GRIN was a video game developer based in Stockholm, Sweden. Founded by Bo and Ulf Andersson in 1997, GRIN has worked on numerous titles for the PC, consoles and arcade.
After Grin's first release with the award winning Ballistics (PC, Arcade), the first game ever to use pixel-shaders, GRIN went forward with the critically acclaimed Bandits: Phoenix Rising (PC) and several arcade machines, as well as military and civilian simulators.
GRIN then went on to develop two games for Ubisoft, Tom Clancy's Ghost Recon: Advanced Warfighter (PC) and Tom Clancy's Ghost Recon: Advanced Warfighter 2 (PC). Bionic Commando Rearmed (downloadable via Xbox Live, PlayStation Network, PC), Bionic Commando (Xbox 360, PlayStation 3, PC), Wanted: Weapons of Fate (Xbox 360, PlayStation 3, PC) and Terminator Salvation were the latest titles that was released in 2008-2009.
In 2007, GRIN expanded its franchise by adding an office on the Barcelona beach front, in the Torre Mapfre skyscraper, followed by another studio in the center of Gothenburg, along with the Grin Jakarta QA studio, located in the center of Jakarta. A total of 250 persons were developing games for the next generation platforms; Xbox 360, PlayStation 3 and PC.
In 2009, GRIN closed its offices in Barcelona and Gothenburg, citing financial difficulties. On August 12th, 2009 GRIN filed for bankruptcy. Later the same day, the official Grin site published the news that the company was closing down.
Before the closure of the company, the developer was working on a Final Fantasy spinoff codenamed Fortress.
Former members of GRIN have formed a new development studio, Might and Delight, which will focus on small, downloadable games. The former lead engineers of GRIN started the studio BitSquid together with the owners of Fatshark.
as of 2009 this company is defunct
do not confuse this entry with GriN Gamestudio