We are a small Swiss independent company, founded in September 2011, with Video Games development as primary objective.
SevenOnly was born during the development of our first iPhone game: jAggy Race!
It’s officially registered into the Commercial Register in Switzerland as SevenOnly di Bizzini e Marghitola (Italian only). For more information check out the link @ official Registrar.
Actually SevenOnly is composed by:
Tiziano Bizzini as Co-Founder, Software Engineer and Game Designer.
I was born in 1977, since then I live in Ticino.
After graduating at the University of Applied Sciences and Arts of Southern Switzerland (SUPSI) in 2007 as Software Engineer, I worked in a little team for 3 years on an educational game as game developer, game designer, level designer, 2D & 3D graphic artist, sound composer and partially as project manager too.
From mid 2010 I privately started with Alan to ideate and realize a new game for iPhone.
This game is then evolved through many design iterations and changes becoming jAggy Race.
Alan Marghitola as Co-Founder, Art Director, Game Designer, 2D & 3D Graphic Artist and Concept Artist.
Alan Marghitola, born in 1982.
Since always I’ve been a huge fan of video games and in the years I cultivated this passion in every form, likely as the love for drawing and for the digital arts.
After several experiences in the web area, I graduated at the SSS_AA Computer Animation School in Lugano and I worked as a digital artist on various 3D animation projects designed for the cinema and for the TV.
In 2010 I finally combined my two passions working as 2D/3D graphic, level and game designer for a university project. This important experience led me to know Tiziano Bizzini, giving the go-ahead to the great adventure of jAggy Race, a game born e grown with much sacrifice, passion and devotion.
We strictly collaborated with:
Stefano Zollinger as 2D and 3D Graphic Artist.
Stefano Zollinger, born in 1980.
I attended the CSIA (an art school in Lugano) studying interior design. There I found out that the world can be reproduced in 3D using the computer. This passion for the vectorization of forms and of solids continued in the years with various collaborations and experiments in virtual worlds.
In 2000 I started working in the field of graphics and typography where I learned the basics of various 2D graphics programs. I met Tiziano in 2009 with whom I worked as 3D modeller and texturer for some parts of the “webminore project”.
I accepted with enthusiasm to collaborate with Tiziano and Alan in their project in which I modelled a few interface and graphics elements.
Source: The Developer Website.