Phantomery Interactive is a studio based in St. Petersburg. The company develops computer games, multimedia and art projects. We aim at realizing fresh and original ideas into technological formats with a touch of a thoroughly thought-out creator's style. We are also interested in different aspects of unusual, hidden and experimental phenomena of the creative processes.
In May 2008 Sublustrum was released, a computer game project worked out for a year and a half. Sublustrum is a psychological and detective adventure game combining traditions of a computer quest games and an advanced approach to stylistic flavoring the plot. Our main aim was to create a long-living game which could preserve its actuality and intrigue as long as possible.
At the Russian Game Developer Conference (KRI) in 2008 the project got awards as "The Best Adventure Game" and for "Best Sound Design". It occupied the second line in the rating list of PC-games sale of the "Soyuz" trading network. In September 2008 Sublustrum was released in U.S. by The Adventure Company under the title “Outcry”.
An up-to-date engine Panopticum created for Sublustrum possesses a handy toolbox which could be used both for developing games and multimedia guides, training programs, encyclopedias and graphical interior presentations.
Our team consists of artists, 3D-modellers, visualizers, programmers, producers, designers, composers and sound producers. We also cooperate with more than twenty designers and illustrators, representing different art styles and techniques. We are open to cooperation with publishers, developers, organizers of exhibitions and art events, and with creative personalities, who would like to realize their vision in the framework of Phantomery.
Source: The Developer Website.