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Video Game Genre: Visual Novel
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Visual Novel
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Visual Novels are distinguished by their mostly static graphics or live-action stills and minimal game-play. They use a text-based story with a narrative style of literature and interactivity aided by static or sprite-based visuals. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving, while making narrative choices along the way. Most visual novels have multiple storylines and more than one ending; the mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. Some shorter works may not contain any decision points at all, while others do not limit themselves, incorporating other elements like mini-games.

They feature multiple story-lines, and/or endings, typically achieved by intermittent multiple-choice decision points. They are typically (but not always) text heavy and story-driven with strong character development. While most player interaction is limited to clicking to keep the text, graphics, and sound moving not all visual novels limit themselves to clicking through text and may allow the player further interaction with the environment, objects, and characters. More recent games implement a "play" or "fast-forward" option that now makes replays less tedious or clicking through dialogue unnecessary.

Microbadge: Microbadge: VGG: Visual Novel genre fan

Sub-themes
Video Game Genre: Visual Novel
Kinetic Novel A linear storyline with no player choice or other gameplay elements. Example:
Video Game Genre: Dating Sim
Nukige Largely or solely devoted to sex. These can have decent or even good stories, but the primary purpose is just to be pornography. Example:
  • ClockUp's Euphoria
Video Game Genre: Visual Novel
Nakige Features a story focused on tragedy and despair. It aims to make the player cry, but is not devoid of happy moments or a happy ending. Example:
Video Game Genre: Visual Novel
Utsuge Uses a somber tone throughout with a focus on hopelessness and despair. It aims to depress the player and does not usually have a happy ending. Example:
Video Game Genre: Visual Novel
Charage Centered around character interaction rather than an overarching plot. Example:
Video Game Theme: Animals
Moege Tends to focus on romance and cute characters/things. Often lacks serious drama with nothing major at stake. At the extreme end, they may have no appreciable conflict or plot whatsoever. Example:
Video Game Theme: Abstract
Denpa Tends to focus on insanity or social deviants and misfits who are disconnected from the world around them. Example:
Video Game Genre: Management
Stat Raiser Has stat requirements that are needed to trigger events. Example:
Related themes with their own pages
Video Game Genre: Adventure
Adventure
Video Game Genre: Text Adventure
Text Adventure
Video Game Genre: Interactive Movie
Interactive Movie
Video Game Theme: Adult / Mature
Dating Sim
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