WHAT IF we plant a seed of lifelong learning in our young learners through playing computer and video games that are just as much fun as games designed to be well just fun? This IS possible and was what we explored for multiple years while we were in Microsoft Research. This was proven through our first game ItzaBitza (R) - which won most of the important game and childrens’ software awards. When our project was canceled at Microsoft, we had made major breakthroughs in novel game design and drawing recognition. We knew our work had the potential to make a positive impact in the lives of children. We HAD to start Sabi to pick up where we left off at Microsoft. We are thought leaders in tuning technology and video /computer games into personalized, interactive digital learning experiences. Real games? You bet. Our first title, ItzaBitza (R), has won numerous game related awards such as Game of the Year 2009 from Creative Child, and a nod from Business Week as a top tech toy for kids. Real Learning? You bet. Both ItzaBitza and ItzaZoo (R) distill 30+ years of research and hands-on knowledge into how children learn to read and best practices in creative problem solving techniques. ItzaBitza and its sequel ItzaZoo slyly integrate reading comprehension into the game in such a way early readers find the reward of reading worth the effort, in much the same way young bakers find the reward of making cupcakes worth the effort. Our award winning video/computer games are creative, whimsical, and wacky.