Ideaworks Game Studio (IGS) is a video game developer based in London, UK. Founded in 1998, originally trading as Ideaworks3D the studio has a heritage of developing high-end native cross platform technology and games for the iPhone and Smartphone markets. The studio has created numerous award-winning games, including original and franchise-based games for world leading publishers such as EA (The Sims 2 Mobile and Need for Speed U2 & Most Wanted), Square Enix (Final Fantasy VII: Dirge of Cerberus Lost Episode), Konami (Metal Gear Solid Mobile), Capcom (Resident Evil: Degeneration) and Activision/ Treyarch (Call of Duty: World at War: Zombies).
Founded in 1998, Ideaworks3D was established to develop high-end, native, cross platform technology and games software. The studio built a reputation for innovation in graphics on low-power devices, with groundbreaking projects that included porting a PS1 version of Tomb Raider to the Compaq IPAQ. Ideaworks3D’s reputation increased significantly with the launch of Nokia's N-Gage in 2004, for which the company developed 4 launch titles that utilised innovative multi-player and network features.
In 2005 a dedicated game studio was established with a core team of employees from PC and console backgrounds to develop AAA native C++ based mobile games. The company has subsequently brought both original and franchise-based games for world leading publishers to market, receiving numerous awards , for their innovative and high-performance content.
In mid 2009, Ideaworks3D was restructured into two distinct operations, with Ideaworks Game Studio continuing to develop for iPhone and Smartphone but with a remit to focus on a broader range of cross platform, download capable, handheld and console platforms. Ideaworks Labs continued to focus on cross platform technology development, with its Airplay SDK, which became available commercially.
Source: Wikipedia, "Ideaworks Game Studio," available under the CC-BY-SA License.