In December 1999, Patry and his former classmates Patrick Gilhuly, Eric Hall, Rick Knowles, Mark Riddell, and Rob Kroeger announced the foundation of the company Sunspire Studios to develop a video game project. Patry stated the game "would feature a massively multiplayer, persistent universe with real-time strategy and first-person shooter components," "[...] something that would make the Quake 3 or Unreal engine look tame in comparison." Fine arts undergraduate classmate Roger Fernandez was chosen as the artist; however, the project was eventually abandoned due to limitations in current graphical software. In August 2000, Knowles suggested the company resume working on Tux Racer, which became their first official project. The game was released as free software under the GNU General Public License on October 2, 2000.
In 2003, Sunspire Studios ceased business. Their Internet domains are now commercially cybersquatted. According to archive.org, there had been no significant changes to their site since September 22, 2002, when the Tux Racer 1.1.1 Linux Patch was released.
Source: Wikipedia, "Tux Racer", available under the CC-BY-SA License.