Lightmare Studio aims to be the best in the galaxy at creating hardcore gamers. A world class games development company, we take casual gamers and challenge them to become hardcore fans of games that intrigue them strategically, move them emotionally and are incredibly fun.
Lightmare is also a premier Australian game development academy, which hires Australian high school students into the most highly regarded program of its kind in the country. We assist them to get a head start in the game development industry, through the provision of uniquely tailored apprenticeship opportunities.
Lightmare’s “Principle Pillars” are the foundation of our empire and are both a beacon for our long term vision, and guide us in our everyday lives.
By Gamers For Gamers. At the heart of it, each of us are gamers, and consider ourselves hardcore of in at least one genre. We play our own games because we make the games we want to play and see great in the world. We follow our passion, the market and the money. In that order.
Integrity and Love. Our integrity is the glue that holds our company together and we hold it in the highest esteem. Love is threaded in the creation of our titles, how we treat each other and those we serve and sharing some more is the reason we stay passionate.
Breakthrough Creation. We take genres in groundbreaking leaps with our daring ideas. We stay true to the feel of others in the field, but craft games into a whole new class of their own.
Always Learning and Growing. We recognize what got us to here won’t take us to the next level, and are never ending in improving ourselves and our processes. Each of us seeks to bring mastery to our areas of expertise and yearn to see those in our care grow with our support.
Cultivate Tomorrow’s Leaders. Whilst we value experience, we open ourselves to those who are talented and passionate to join our ranks. We are the premier High School academy for game developers, giving hundreds of students the opportunity to create our content and even their own games.
Perfection is a Process; never achieved, always aimed for. We nurture our titles and their content as the fans demand more. We get our products out to our key audience as stably and quickly as possible, and add features and polish as we grow our fanbase over the long term.
Based in Banyo, Australia