Bedtime Digital Games started out as a student production just up to Christmas back in 2011. Back then, the name was not there, just a large group of students having made a great game that garnered a lot of attention from both local and international press.
The team decided to try to make the game so that it could be released. Mostly by ironing out the major bugs and by creating more levels. The main goals was to get a released game on our CV’s, and most production was done in weekends and a few crunch periods, all located in a freezing old warehouse on the harbor in Aalborg, Denmark. We even had a successful Kickstarter to fund the technical expenses. Sadly many didn’t have the time or had very limited due to other jobs, therefore finishing the game became a long trek.
This time also lead to a lot of game shows and conference, where Back to Bed got a good deal of nominations and wins. This was where the turning point appeared. Back to Bed was amongst the student showcase winner at IGF 2013 in San Francisco, and even thou we didn’t take home the grand prize we got a lot of attention, notably by a Danish investor, CAP NOVA, with a solid experience with games.
Two team members, Klaus and Jonas, saw this as a chance to take Back to Bed to a higher level, do a complete professional release and maybe even a bit more in the long run. Therefore, a smaller, but more dedicated, team was created during the latter half of 2013, and by Christmas 2013 the company was born. A company that would not only finish Back to Bed, but got the investment to continue making games after a first release.
Source: The Developer Website.