Strategy games of the past have done a great job at involving an immersing players with complex and rewarding mechanics. Although time always seems to fly by, a great strategy game ensures that your brain is always active, and you’re rewarded for your efforts. In this day and age of gaming, whilst time still flies by, it’s not so true that players feel a sense of reward. At Perihelion Interactive, we want to draw upon strategy classics to truly rekindle that sensation; the feeling that 18 hours of Civilization 2 was a day well spent, rather than simply a day spent quickly, as in some modern iterations of past franchises.
We don’t want to test your time – we want to test your skill. Our games are designed with skill-based progression in mind. Talent trees and upgrade mechanics should be interesting, and design upgrades iterative. We don’t want you to spend all day searching for the ‘end turn’ button, we want you engaging with the game mechanics all in real-time, building up an empire and developing a game-plan.
Value for money will always be a key element in our game design. Although we live in a world where 4-10 hours of a games campaign is considered the norm, we’re aiming to deliver 40+ hours of quality, feature packed game-play without fluff or filler, just like the old days. With procedural technology and crowd-funding, it’s now possible to bring the old-school back.
The company name, Perihelion Interactive, and its logo, represent the idea that as game innovators, we’re “standing on the shoulders of giants”, building upon the greats that came before us. Perihelion, our company, eclipses the legendary games before it, hoping to iterate and modernize, bringing the same design philosophies to a modern audience.
Caught in the gravitational pull of past successes, Perihelion touches on the style and dynamic of games from the golden age at each pass.
As we stand on the shoulders of giants, we’re searching out into today’s gaming climate, seeking to reestablish the value, strategic depth, and excitement of the games we know and love from yonder year.
Source: The Developer Website.