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Gunfire Games
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This is generally the blurb where we try to sell ourselves, and convince everyone why we are so awesome.

We could talk about how we worked on Darksiders and Darksiders II, holding many key roles at Vigil Games (General Manager, Game Director, Executive Producer, Technical Director, Technical Art Director, Lead Environment Artist, Lead UI Artist, Principal Animator - yeah, we got a big chunk of the lead's team from Vigil Games). We could talk about some of the awesome game prototypes we've made over the years (a Warhammer: 40000 MMO, an Old West Monster Hunting Game, a procedurally generated RPG/Adventure Game).

But what about Gunfire Games? What about the future?

We started this studio because we love what we do: Crafting worlds - building games - it's in our DNA (and we've gotten pretty darn good at it over the years). We want to build a studio where great ideas flourish, people are rewarded for their hard work, and the art of making games is honed to a fine edge.

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