Dishonored is a series of games that take place in a fantasy world set sometime in the 1800s, where whale oil is still used to power machinery and fanciful contraptions like rail-cars and clockwork soldiers. Occult magic originates from a dark otherworldly-plane called the "void" and is bestowed through whalebone carvings and an entity called the "Outsider" (sometimes the "Great Leviathan"), who observes the world with indifference. Fictional wildlife such as the parasitic bloodflies exist, rats are common, and the increasingly rare whales maintain a connection to the Void itself - and it is said "when the last leviathan is gone, darkness will fall." The world is a place of "grime and grandeur", where the rich live lavishly and completely out of touch with the working class they exploit, who often die in droves due to plague, starvation, or from working in the nobles' dangerous silver mines. Mercy is rare and corruption is commonplace amongst all classes. It is not uncommon for the guards and religious leaders to torture, abuse, and kill the lower class without repercussion. In the more dangerous areas, gangs are formed as protection against the corrupt authorities and upper class. On rare occasions these gangs may provide charity to the needy through soup kitchens and the like, earning them an almost 'hero' status amongst the most downtrodden and desperate. The Nobility meanwhile, spend their days hosting lavish parties, trying to curry favor and one-up each other in sheer extravagance and expense. Their scheming has initiated a series of assassinations, created new weaponry, and toppled an empire more than once. The series uses a "chaos" system that changes the world based on the player's play style, with killing generally considered the negative option. Non-lethal options for eliminating mission "targets", while generally considered positive, are sometimes crueler than death. Death of the Outsider was the first in the series to abandoned the chaos system in order to give players more freedom in how they approached a mission while also leaving the players actions morally ambiguous.
At QuakeCon 2017, lead designer Ricardo Bare said that the series was "resting". Co-director Dinga Bakaba later clarified in 2020, saying that they would not be revisiting the same storyline in the future, and that subsequent games in the series would only feature new protagonists.
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