The Hotness
Games|People|Company
Pathfinder Adventures
Talisman: Digital Edition
Legendary DXP: A Fantasy Deck Building Game
Portal 2
BioShock
Minecraft
Shadow Warrior (2013)
Talisman: The Horus Heresy
Race for the Galaxy
Mass Effect
Star Wars: Knights of the Old Republic
Civilization
Civilization IV
Red Dead Redemption
Sid Meier's Alpha Centauri
Dark Souls
Colossus Chess 4
Pillars of Eternity
Zulus on the Ramparts!
The Legend of Zelda: Breath of the Wild
Tabletopia
Terra Mystica
The Amazing Fantastics
Jade Empire
Super Mario Bros.
Portal (2007)
New Super Mario Bros. Wii
Darksiders
The Elder Scrolls IV: Oblivion
Warcraft III: Reign of Chaos
Final Fantasy VII
Final Fantasy IX
Assassin's Creed II
Super Smash Bros.
Super Mario 64
LEGO Batman: The Videogame
Civilization II
World of Warcraft
X-COM: UFO Defense
The Legend of Zelda
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: A Link to the Past
The Legend of Zelda: Link's Awakening
Resident Evil Outbreak
Resident Evil 4
Shin Megami Tensei: Persona 4
.hack // MUTATION
The World Ends with You
Super Mario Kart
Mario Kart Wii
Information
Primary Name
Evochron
Alternate Names
Video Games
 Corrections
 Clone
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 7698
Description Edit | History

Evochron was technically a sequel to RiftSpace and was largely designed around the feedback received from the original game. Freeform gameplay was expanded substantially by allowing the player to transport and trade commodities and mine material from asteroids. Gameplay was also entirely real time, so there were no cut scenes or menus that suspended the game's universe. Seamless planetary descents were introduced with Evochron, allowing players to travel from space to stations on a planet's surface and back again without cut scenes, immediate scene changes, or loading screens. Long distance travel was managed with built-in jump drives rather than jump gates, giving the player control over when and where they travelled from system to system. Ship-to-ship trading and multiplayer were also introduced. The game was discontinued and upgraded to Evochron Alliance.

Evochron Alliance was the sequel to the original Evochron. It featured several major improvements requested by players, including a new shipyard that lets the player customize their ship for offense, defense, exploration, and/or speed. New modification options allow players to customize many aspects of the game's design from the cockpit to the ships themselves. A new dedicated interactive training mode helped introduce players to the game. The Newtonian physics were adjusted to a more manageable system by player request. New objects were also introduced such as hidden storage containers with free items, planetary moons, particle nebula clouds, and wormholes. Many new systems were also introduced, including three Vonari systems.

While Arvoch Conflict was in development, Starwraith 3D Games also worked on applying the cockpit graphics system to Evochron Alliance. Evochron Alliance 2.0 implemented the new 3D cockpit and HUD system while also introducing all-new ship models. 2.0 also added support for TrackIR and panning first person view control. Directional shielding was added along with several improvements to customizing options, gameplay, and control options.

It has multiplayer capabilities with up to 24 players.

Source: Wikipedia, "Evochron Alliance," available under the CC-BY-SA License.

More Information Edit | History
Linked Items Relationship: Video Games
Sort: Genre: Theme: Mode: Media:
Pg. 1
Rank N/A
Num Ratings 0
Average Rating 0.00
Average Weight 0.00
Num Owned 0
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 0
Comments 0
Release Date 2007-05-12
Rank N/A
Num Ratings 0
Average Rating 0.00
Average Weight 0.00
Num Owned 0
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 3
Comments 1
Release Date 2009-02-05
Updating...
Thumbs Up
Images
Gallery:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{title}}
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
by
{{post.numcomments}}
Updating...
Thumbs Up
GeekLists
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.