The Hotness
Games|People|Company
Through the Ages
Outlast
Back to Bed
Twilight Struggle
Outlast: Whistleblower
Terra Mystica
ARK: Survival Evolved
Mass Effect 2
Ticket to Ride
Bionic Commando (2009)
Portal 2
Oddworld: Abe's Oddysee
Global Defense
The Witcher 3: Wild Hunt
Lords of Waterdeep
Dungeon Souls
Patchwork
Race for the Galaxy
DropMix
Mass Effect
Star Wars: Knights of the Old Republic
Chrono Trigger
Civilization
World of Warcraft
Baldur's Gate
Baldur's Gate II: Shadows of Amn
Diablo
Eternal Darkness: Sanity's Requiem
Psychonauts
Disgaea: Hour of Darkness
Fallout 2
Doom (1993)
Endless Ocean: Blue World
Red Dead Redemption
Folklore
Killzone 2
Sid Meier's Civilization Revolution
Battlefield 1942
Might & Magic: Clash of Heroes
Mercenaries: Playground of Destruction
Far Cry 2
Teenage Mutant Ninja Turtles: The Hyperstone Heist
The Witcher
AC/DC Live: Rock Band Track Pack
Neverwinter Nights (2002)
Neverwinter Nights: Hordes of the Underdark
The Orange Box
Sid Meier's Sim Golf
Dungeon Keeper 2
Red Baron II
Information
Video Game
Name
Tom Clancy SSN
Nickname
North American Windows edition
Alternate Names
Release Date
1996-11-12
Release Publisher
Platform
Release Developer
Media
CD-ROM
Video Game Rating
Languages
English
 Corrections
 Clone
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 132962
Description Edit | History

Tom Clancy's SSN is a simulation of the 688i (Los Angeles-class) nuclear hunter/killer submarine. The game player is in command of USS Cheyenne in a limited war against China over the Spratly Islands. Gameplay is limited to a 15 mission single-player campaign in which the player carries out anti-submarine, anti-surface ship roles, intelligence gathering activities, and the launch of submarine based cruise missiles. Tom Clancy also wrote a book by the same name, based on this storyline.

SSN is also the title of a board wargame published by Game Designer's Workshop in 1975, and was the first attempt at a serious modern submarine and anti-submarine warfare simulation game published for the entertainment market. It was designed by Stephen Newberg and developed by Marc Miller.

Gameplay

The computer game version uses video briefings and fictional news reports to enhance the atmosphere both before and after the missions. The view during gameplay is from the perspective of an external trailing rotatable camera. In game player weapons are limited to submarine launched torpedoes, with a VLS system for launching Tomahawk missiles at off-map targets (as a mission objective). The player is provided with a simplified scanning screen display for Sonar. Thermoclines at various depths are simulated as well, affecting sonar readings and accuracy. Commands are limited to directional steering, ballast tank and periscope controls, basic sonar functions and weapons targeting and firing, providing an arcade like feel to the game play, as opposed to a true submarine command simulation.

Source: Wikipedia, "Tom Clancy's SSN", available under the CC-BY-SA License.

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.