The PlayStation version was developed by Ubisoft Shanghai, and it was the first one to have the characters speaking real languages (English, French, German, Spanish and Italian) instead of gibberish. Numerous level design changes were made, and some levels were just removed altogether. A good example of this is the entrance to The Cave of Bad Dreams, which is no longer in The Marshes of Awakening, but instead in The Menhir Hills, in front of Clark. There are only 800 Yellow Lums in this version and the number remains the same all through the game (the scene with Razorbeard eating one of the Yellow Lums was changed so that he would eat a Red one instead). Some exclusive characters are present in this version, including the pirate assassin Ninjaws, and characters that didn't have speaking roles in the other versions, such as the guardians Axel, Umber and Foutch, now speak to Rayman in their own exclusive cutscenes when he confronts them. It is no longer possible to choose between the treasure and the elixir in The Cave of Bad Dreams, since the player is given no interaction in the respective cutscene, and Rayman automatically chooses the elixir. Additionally, this version features an exclusive mini-game for players who collect 90% of the Yellow Lums, which is thought to be a very old beta version of Rayman 2, showing a playable 2D level in the same style as Rayman 1.