The Hotness
Through the Ages
Oddworld: Abe's Oddysee
Eight-Minute Empire
Heavy Rain
Dawn of Mana
Super Smash Bros. Melee
Zombie in my Pocket
Syphon Filter 2
Twilight Struggle
The Witcher 3: Wild Hunt
Super Mario 3D World
Lords of Waterdeep
Pathfinder Adventures
Castles of Mad King Ludwig
Terra Mystica
Bottom of the 9th (2017)
F1 2000
Sonic Adventure
Final Fantasy IX
Super Mario World
Castlevania: Symphony of the Night
World of Warcraft
The Legend of Zelda: A Link to the Past
ChuChu Rocket!
Plants vs. Zombies
Valkyria Chronicles
The Legend of Zelda: The Wind Waker
Death Knights of Krynn
Resident Evil 5
World of Goo
Civilization IV: Beyond the Sword
Age of Empires
Age of Empires: The Rise of Rome
Zone of the Enders: The 2nd Runner
Top Spin 2
Call of Duty
Ready 2 Rumble Boxing
Hidden and Dangerous
Blue Lightning
Sid Meier's Sim Golf
Sonic the Hedgehog 2 (16-bit)
Mercenaries 2: World in Flames
Ticket to Ride
Small World 2
Pac-Man World 20th Anniversary
Video Game
Blazing Angels 2: Secret Missions of WWII
US Xbox 360 edition
Alternate Names
Release Date
Release Publisher
Release Developer
North America
Video Game Rating
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 55905
Description Edit | History

From the booklet introduction:

Blazing Angels 2: Secret Missions of WWII centers on a group o three elite pilots, assembled from the beginning of the war into a special, secret team with one purpose: to take on the most difficult missions around the globe and solve any crisis that normal pilots couldn't handle. Created in early 1940 by the American government (theoretically not involved in the war at the time), the clandestine team works under the code name Operation Wildcard and is not bound by any rule. The three very different and quite colorful pilots, often helped by a fourth person - a British spy who handles operations on the ground - are not subordinate to any specific army and can move at any time, to any place or any army where they are needed. They're special and are treated as such: any plane they want, they get, and any brand-new technology that appears over the course of the war they have access to, even if this sometimes means snatching it themselves from the hands of the enemy. Prototype jet fighters and prototype weaponry, like sound-guided missiles or the even more exotic Tesla coil, are all available to them and are all needed, since their missions put them in the most perilous situations imaginable.

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.