The Hotness
Games|People|Company
Tharsis
FTL: Faster Than Light
Terra Mystica
Prison Architect
Race for the Galaxy
Jaipur
Onirim
The Battle for Sector 219
Imperial
The Curse of Monkey Island
Rampart
Populous: The Beginning
Pillars of Eternity
ABZÛ
Star Realms
Her Story
Stellaris
The Legend of Zelda: Breath of the Wild
Overwatch
Prey (2017)
GWENT: The Witcher Card Game
Castles of Mad King Ludwig
The Old Tree
Final Fantasy VI
Assassin's Creed
Carcassonne (2007)
The Legend of Zelda: A Link to the Past
Gran Turismo 2
Master of Orion II: Battle at Antares
Tetris (1984)
Tetris Attack
Ultima I: The First Age of Darkness
Flashback
Resident Evil 5
Pac-Man
Wizard of Wor
Machinarium
Need for Speed: Shift
Command & Conquer
Aces of the Pacific
Uncharted Waters: New Horizons
Small World 2
Gradius
Ecco the Dolphin: Defender of the Future
Mount & Blade: Warband
Carcassonne (2009 / DS)
Phantasy Star III: Generations of Doom
Battle Academy
Street Rod
Pokémon XD: Gale of Darkness
Information
Video Game
Name
Silent Hunter III
Nickname
English/UK Windows Exclusive edition
Alternate Names
Release Date
2006-06-30
Release Publisher
Platform
Release Developer
Media
DVD
Video Game Rating
Languages
English
 Corrections
 Clone
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 56829
Description Edit | History

Source: Wikipedia, "Silent Hunter III", available under the CC-BY-SA License.

Silent Hunter III is a submarine simulation developed by Ubisoft Romania and published by Ubisoft. It was released for the PC on March 15, 2005. Like Silent Hunter II, it places the player in command of a German U-Boat during World War II and the Second Battle of the Atlantic. It sought to address many of the complaints leveled against its predecessor, specifically the lack of a dynamic campaign.

Silent Hunter III features a fully dynamic campaign. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is left totally up to the player. In addition to being a more accurate representation of WWII U-Boat warfare, the dynamic campaign significantly improves the game's replay value, as the campaign plays out differently each time.

A stated goal of the developer was to fully immerse the player. The game featured a fully 3D U-Boat control room, allowing the player the freedom to move about the interior of the submarine. Unlike other submarine simulations, where the crew is often heard but not seen, Silent Hunter III allows the player to see and interact with crewmembers. The game also tracks the stats of individual crewmembers, such as rank, experience, morale, and decorations, between missions.

In addition, the game provides ten historical single-player missions. These include saving the Bismarck, sinking the Royal Oak in Scapa Flow, attacking a task force as the first Type XXI U-boat, and passing through the Straits of Gibraltar (in a nod to Das Boot, the player commands U-96 in the Gibraltar mission).

Players can upgrade their U-boat's anti-aircraft gun(s), deck gun, diesel engines, batteries, radar, and sonar, and install special features such as a radar detector and anti-radar and -sonar coatings. Many different enemy vessels and aircraft are included.

While the dynamic campaign goes a long way to addressing the criticisms of the previous Silent Hunter titles, some gameplay issues still remain such as destroyers/escorts depth-charging at slow speeds, which in real life would normally result in critical damage to the destroyer. The Starforce copyright protection used for Silent Hunter III has also been criticized for installing incompatible device drivers.

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.