The Hotness
Games|People|Company
Johann Sebastian Joust
Through the Ages
Star Wars: Battlefront II (2017)
Pokémon Trading Card Game
Twilight Struggle
Overwatch
Terra Mystica
Final Fantasy VI
Uncharted 2: Among Thieves
Chrono Trigger
World of Warcraft
The Elder Scrolls V: Skyrim
Ingress
Pillars of Eternity
Alien: Isolation
Horizon Zero Dawn
Sage Solitaire
Getting Over It with Bennett Foddy
7 Wonders
Final Fantasy VII
Super Smash Bros.
The Legend of Zelda: A Link to the Past
Ico
Planescape: Torment
Baldur's Gate
Baldur's Gate: Tales of the Sword Coast
Baldur's Gate II: Shadows of Amn
Slaves to Armok: God of Blood Chapter II – Dwarf Fortress
Valkyria Chronicles
The Secret of Monkey Island
Sam & Max Hit the Road
Grim Fandango
Ōkami
Shadow of the Colossus (2005)
Super Smash Bros. Brawl
Red Dead Redemption
Red Dead Revolver
Bayonetta
Dragon Age: Origins
Speedball 2: Brutal Deluxe
Kingdom of Loathing
The Battle for Wesnoth
Sonic the Hedgehog (1991 / 8-bit)
Rampage
LostWinds
The Operational Art of War III
Star Wars: Rebellion
007: Nightfire
Advanced Dungeons & Dragons: Cloudy Mountain
Streets of Rage 2
Information
Video Game
Name
TacOps 3.0
Nickname
NA Win/Mac edition
Alternate Names
Release Date
1999-00-00
Release Publisher
Platform
Release Developer
Media
CD-ROM
Video Game Rating
Languages
English
 Corrections
 Clone
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 67889
Description Edit | History

From the manual:

TacOps is primarily a simulation of contemporary and near-future tactical, ground, combat between United States (US), Canadian (CA), and New Zealand forces versus various opposing forces (OPFOR).

The primary simulation focus of TacOps is ground operations from the perspective of the battalion or regimental commander. The movement and interaction of infantry and armor units is treated with great detail. Supporting air and artillery activities are treated more conceptually.

TacOps may be played solitaire against an OPFOR computer opponent, or between two players on one or two computers. Play between two computers may be accomplished by using a
network, by exchanging small files via disk, by direct modem connection, by mail, or by electronic mail.

TacOps is played in turns. Each turn consists of two phases: an orders phase and a combat phase. Each phase occurs simultaneously for both players. In the orders phase you give orders to your units using buttons in windows and by tracing the intended movement of your units with mouse clicks on the screen. Once all orders have been given, the combat phase begins. During the combat phase the units of both forces, under computer control, simultaneously carry out their orders for movement and combat in four, fifteen second pulses. You only observe during the combat phase; you can not give or change orders until the next orders phase.

In TacOps you are a commander, not a gunner. Your control of weapons fire is limited to positioning your units with movement and disposition orders, setting minimum or maximum
engagement ranges, and designating priority targets.

TacOps features hidden movement to replicate "fog of war". The simulation begins with enemy units showing on your screen only if they are in some friendly unit's line of sight and visual range. You may also choose to see all units at all times.

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.