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Andrei Stepanov

Name Andrei Stepanov Player Barad
Regiment Valhallan 547th Reconnaissance regiment Speciality Ratling
Demeanour Description
Comrade Tatiana Belov Comrade's demeanour Loyal
29 44 31 21 39 30 45 23 42

Total wounds Current wounds Fate Corruption Insanity
9 Dead 0/0 0 5
Aptitudes: Agility, ballistic skill, fellowship, fieldcraft, finesse, perception, social
Talents Description
Deadeye shot When making a called shot, the penalty is only -10
Size (weedy) +10 to stealth, -10 to-hit, -1 to movement
Heightend Senses
(Sight, smell, taste)
+10 to awarness tests with listed senses.
Weapon traning May use: Las and SP
Die hard When rolling for blood loss, the character may re-roll twice to avoid death.
Street fighting When using a small weapon or bare hands, add half of weapon bonus to critical damage.
Hatred (orks) +10 to weapon skill tests against the foe. Must roll WP to retreat.
Combat sense May use perception bonus instead of agility bonus to roll initiative
Marksman Suffers no penalties for Ballistic Skill Tests at long or extreme range.
Blessed Ignorance -5 to all Forbidden Lore tests

Skill highlights Char. % Char. %
Survival Per 45 Linguistics (Low Gothic) Int 30
Decieve Fel 42 Common Lore (Imperium) Int 30
Awarness Per 55 Common Lore (Imperial Creed) Int 30
Stealth Ag 39 Trade (Cook) Int 30
Dodge Ag 39

Half Full Charge Run
2 4 6 12

Name Class Range RoF Dam Pen Clip Rld Special
Sniper rifle Basic 200m S/-/- 1D10+4 I 3 20 Full Accurate
Telescopic sight
Mono knife Melee - - 1D5+3 R 2
Accurate:An extra +10 when aiming, and when aiming every 2nd DoS gives one more D10 of damage, to the maximum of 2D10
Reliable: Only jams on a 00
Telescopic sight:As long as the shooter takes a full action to aim, there is no penalty to firing ob long and extreme range.

Type Clip 1 Clip 2 Clip 3
Sniper rifle 18 20 -
Type Damage Pen Special 3
1 Frag 2D10 X 0 Blast (3)
1 Krak 2D10+4 X 6 Concussive
Blast (3): Everyone within 3 meters of the attack is hit. Roll damage once, and apply to all targets.
Concussive: If hit, make a toughness test. If failure, target is stunned for DoF number of turns.

Head Body Arms Legs
2 3 0 0

Gear highlights Description
Magnoculars A powerful vision aid.
Chameleoline cloak +20 to stealth, -30 to hit when stationary
Filtration plugs +20 to toughness checks to resist gas
Stummer Cancels sound. +30 to stealth. 20 minutes of battery.
Stimm Ignore negative effects to characteristics due to damage or criticals, also can not be stunned. Lasts 3D10 turns. After stimm wears off, -20 to strength, toughness and agility for an hour.
Medallion Crimson The first time you take damage in a combat encounter, reduce damæage by one.

Acrobatics Ag 19 Parry WS 9
Athletics S 11 Psyniscience Per 25
Awareness Per 55 Scrutiny Per 25
Charm Fel 22 Security Int 10
Command Fel 22 Sleight of Hand Ag 19
Commerce Int 10 Stealth Ag 39
Deceive Fel 42 Survival Per 45
Dodge Ag 39 Tech-Use Int 10
Inquiry Fel 22 Intimidate S 11
Interrogation WP 3 Logic Int 10
Medicae Int 10

Other Gear: Uniform, one set of poor weather clothes, one laspistol with two charges, one knife, One flak vest, One rucksack, one set of basic tools, one mess kit and one water canteen, one blanket and sleep bag, one rechargeable lamp pack, one grooming kit, one set of cognomen tags, one instructional primer, two weeks combat rations.

Ratling and sniper for the Valhallan 597th. How he became a soldier he still isn't quit sure yet. Hell he normally has another name but he's not 'allowed' to use it now. Back in the older days Andrei was part of an illegal organisation that lived large on stealing militairy issue stimulants and selling them on the streets. However one day things became to hot under his feet and he went to the local arbitors as a star witness. Most of the gang was taking in but some remained at large. Andrei had asked for some witness protection and thats how he got shipped off, given a new identity and drafted into the Valhallan 597th. Really? Is this what arbitors think off as witness protection program sending you as a soldier to war? Okay now the gang won’t kill him but it’s not like the enemy isn’t trying. Still Andrei found some positive things in the army to, first off all: all the stimulants he could think off, being addicted to them before you get drafted do has it advantages it’s a lot easier to get some shots these days. On the other hand if he learned something in the militairy everything wants something that you just can’t get that easily and with his former carreer Andrei has developed a certain nack to get these things and getting them to the needy, for a small profit that is… Now tell me, what would you like Andrei to get his hands on for you and what are you willing to pay?

XP spent on Points used
Ballistic skill: Simple 100
Dodge: Known 200
Ballistic Skill Intermediate 250
Marksman 300
Ballistic Skill Trained 500
Awarness: Trained 200
Total 1950
Unspent 400
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