Apocalypse World Hatchet City
CHARACTERS APOCALYPSE WORLD PLAY BY FORUM GAME "Hatchet City"
Your MC for this adventure is:
| Character Sheet
October is a self-styled mystic/preacher/warlock/guru depending on the conversation. Projecting androgyny for self and others October uses the ancient gender-neutral pronoun ou in place of he or she. Ou sports a prepubescent body though it's normally covered by the blue and gold vestment-kimono indicating station and occupation. October has a striking face with arresting eyes and ou hands are always steady.
Cool +1, Hard -1, Hot +2, Sharp +1, Weird =0
Artful & gracious: when you perform your chosen art — any act of expression or culture — or when you put its product before an audience, roll+hot. On a 10+, spend 3. On a 7–9, spend 1. Spend 1 to name an NPC member of your audience and choose one:
• this person must meet me
• this person must have my services
• this person loves me
• this person must give me a gift
• this person admires my patron
On a miss, you gain no benefit, but suffer no harm or lost opportunity. You simply perform very well.
Hypnotic: when you have time and solitude with someone, they become fixated upon you. Roll+hot. On a 10+, hold 3. On a 7–9, hold 2. they can spend your hold, 1 for 1, by:
• giving you something you want
• acting as your eyes and ears
• fighting to protect you
• doing something you tell them to
For NPCs, while you have hold over them they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1 for 1:
• they distract themselves with the thought of you. they’re acting under fire.
• they inspire themselves with the thought of you. they take +1 right now.
On a miss, they hold 2 over you, on the exact same terms.
Advancement: (X) () () () ()
October has the following stuff:
- ornate sword (3-harm hand valuable)
- a black and yellow viper (valuable alive)
- skin and hair kit (applied valuable) (use for +1 hot forward)
- oddments worth 1-barter
- blue and gold kimono/robe/vestment
- (harsher clothing as dictated by the climate...)
- Gabe +3
- Gritch -2
- Zoras +3
- Big Sister +1
Fully covered in homemade armor, it is impossible to tell at a glance the sex of Zoras. Flowing scraps of cloth fully cover the body of Zoras, but upon movement slight gaps betray the full-body armor hidden below. A homemade mask resembling the head of a robot serves to both conceal and protect the head of Zoras. Additionally, a voice modulator installed in the mask shrouds Zoras in further mystery. Referring to his/herself solely in the third person, Zoras strives to maintain a large distance between his/herself and all he/she deals with. This is further enhanced by the large amounts of armaments scattered about his/her body, the large silenced sniper rifle grasped in his/her hands the most obvious. The stories around Zoras paint a picture of a cold, calculating, unfeeling gunslinger who will work for the highest bidder. But who can say what lurks under the mask?
Cool+1 Hard+2(+1)=+3 Hot-2 Sharp+2 Weird-1
Advancement: () () () () ()
Fuck this shit: name your escape route and roll+hard. On a 10+, sweet, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out.
Insano like Drano: you get +1hard (hard+3)
NOT TO BE FUCKED WITH: in battle, you count as a gang (3-harm gang small), with armor according to the circumstances.
Zoras has the following
- silenced sniper rifle (3-harm far hi-tech)
- magnum (3-harm close reload loud)
- grenade tube (4-harm close area reload messy)
- many knives s (2-harm hand infinite)
- Homemade Armor/Cloth Robe/Scraps covering/Helmet(Mask)/Boots (2 armor)
- Random items worth +1 Barter
Gritch: -1 +1 = +0
Big Sister: +0
Circled: Hard and Weird
Cool+2 Hard=0 Hot-1 Sharp+2 Weird-1
Advancement: () () () () ()
Gabe's a tired-looking dude, with dark eyes that care too much looking out of a face that looks like it hasn't had a good night's sleep in who knows how long. He wears medical scrub tops, god only knows where he finds them, over an old kevlar vest, and heavy cargo pants, pockets bulging with what extra bits from his angel kit he wants easier to reach than his satchel, over a frame that doesn't look like it has a spare ounce of fat on it. (Man, scrounge wear plus utility, haggard face, caring eyes, spare body)
Battlefield grace: while you are caring for people, not fighting, you get +1armor.
Sixth sense: when you open your brain to the world’s psychic maelstrom, roll+sharp instead of roll+weird.
Angel kit (6-stock)
9mm (2-harm close loud)
Kevlar vest (1-armor)
Oddments worth 1-barter
I try not to get attached (-1 to all Hx I'm told)
Big Sister: Hx-1 - She's reserved with her trust and resources
October: Hx+1 - I'm her friend
Gritch: Hx-2 - He keeps himself secret
Zoras: Hx+1 - I fought shoulder-to-shoulder with it
Greatest Game Ever
Gritch is a slender old man who is always dressed in a lab coat worn over remnants of a suit. He wears a head mirror and an old stethoscope can be found haphazardly hung around his neck. Gritch has a horribly scarred face with dead eyes that are covered by an old thick pair of horn rimmed glasses.
Cool+1 Hard+1 Hot-2 Sharp+1 Weird+2
Advancement: (X) (X) (X) () ()
Unnatural lust transfixion: when you try to seduce someone, roll+weird instead of roll+hot.
In-brain puppet strings: when you have time and physical intimacy with someone — again, mutual or 1-sided — you can plant a command inside their mind. Roll+weird. On a 10+, hold 3. On a 7–9, hold 1. At your will, no matter the circumstances, you can spend your hold 1 for 1:
• inflict 1-harm (ap)
• they take -1 right now
If they fulfill your command, that counts for all your remaining hold. On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.
Gritch has the following
- scalpels (3-harm intimate hi-tech)
- violation glove (hand hi-tech)
For purposes of brainer moves, mere skin contact counts as time and intimacy.
- implant syringe (tag hi-tech)
After you’ve tagged someone, if a brainer move allows you to inflict harm on them, inflict +1harm.
- oddments worth 5-barter
fashion suitable to your look, including at your option a piece worth 1-armor (you detail)
- Lab Coat/ Old Suit/ Ragged Dress Shoes
- Face Mirror +1 Armor
Gabe - +3 You think im doomed but Im keeping an eye on you.
Zoras - +3 You distrust me for leaving you to bleed but you may not know the whole story.
October - 0 Maybe its love maybe its not
Big Sister - +3 You have been told that I may have stolen from you...Maybe its so maybe its not but anything could happen when you're asleep.
Big Sister is a small woman with a boyish build, sharp eyes, meticulously shaved skull, freckles. She is pragmatic about everything except her Hold.
Cool +1 Hard +2 Hot +1 Sharp +1 Weird -2
Advancement: (X) (X) () () ()
All basics plus Leadership & Wealth
(where basic values are superseded by my selectable options I have lined out the basics)
75-150 souls population is large, 200-300 souls. Surplus +1 barter, want: disease ALSO population is lazy and drug-stupored want + famine
for gigs, a mix of hunting, crude farming, and scavenging (surplus: 1-barter, want: hungry) PLUS add a bustling, widely-known market commons. Surplus: +1 barter, want: + idle
a makeshift compound of concrete, sheet metal, and rebar, gang gets +1 armor fighting in its defense compound is tall, deep and mighty, of stone and iron. Gang gets +2 armor when fighting in its defense
armory of scavenged and makeshift weapons
a gang of about 40 violent people (3-harm gang medium unruly 1-armor) gang is large instead of medium, 60 violent people or so ALSO gang is a pack of fucking hyenas. Want: savagery
Personal fashion -- this is war, Big Sister wears combat fatigues. For personal use (and with MC approval) she gets some non-specialized stuff, so in her web gear I'd like a canteen, a hand grenade, a stun gun, and a handgun.
Gabe: +3 (helped save a life, been with me since before)
Gritch: +3 (I believe he stole from me, and maybe he did)
Hatchet City NPC's