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AvengersReassembled/Malfunctioning Sentinel

Malfunctioning Sentinel

P
D4
D6
D8
D10
D12
M
D4
D6
D8
D10
D12
E
D4
D6
D8
D10
D12
Afilliations Solo D10 D10 D10 Buddy D8 D8 Team D6

Distinctions Glitchy
Mutant Hunter
4D+1 D6 doom die or 8D

Power Set 1 TRASK INDUSTRIES TECH
Enhanced Senses D8 Pulse Beams D10
Superhuman Durability D10 Superhuman Strength D10
Growth D10
SFX: Adaptive Programing. Add a D6 to the Sentinel’s dice pool for each failed action against a specific mutant opponent.
Limit: Huge. Change “Growth” into a size-based complication to step up the smallest die in the doom pool or add a D6 doom die.
Limit: Electronic Systems. When targeted by an electromagnetic attack, shutdown “Trask Industries Tech” to step up the smallest die in the doom pool or add a D6 doom die. Spend a doom die to recover “Trask Industries Tech”.
Limit: Mission-Focused. Malfunctioning Sentinel never makes an effect die on a reaction unless that hero has previously inflicted stress or a complication against it.

Power Set 2 WEAPONS PACKAGE
Autocannon D8 Flamethrowers D10
SFX: Area Attack. Against multiple targets, for each additional target, add D6 and keep an additional effect die.
SFX: Burst of Fire. Against a single target, step up or double “Autocannon” die. Remove the highest rolling die and add three dice for the total.
Limit: Overheated. Shutdown “Weapons Package” to step up the lowest die in the doom pool or add a D6 doom die. Spend a doom die to recover “Weapons Package”.

Specialties Combat Expert D8 Menace Expert

A large mutant-hunting robot, built by Trask Industries for SHIELD. This one landed in Central Park and destroyed a restuarant before shutting down.

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