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Champion Tassus Callimachus

Name Tassus Callimachus Player Beau
Warband Eternity Reapers Archetype Champion
Motivation Legacy Alignment Unaligned
Pride Logic Disgrace Deceit
37 48 [9]56* [7]36 47 46 41 46 58 52
*Includes +20 for wearing power armour
Total wounds Current wounds Infamy Corruption
20 9 5/5 23

Talents Description 
Inspiring Presence When an ally within sight of the Aspiring Champion uses an Infamy Point, as a Free Action the Aspiring Champion may choose to allow the ally to use his Infamy Point as if he possessed the Aspiring Champion's Corruption Point level and Alignment.
Ambidextrous  The character may use either hand equally well for any task, and does not suffer the –20 penalty for actions using his off hand.
Legion weapon traning Proficient with all weapons except Exotic Weapons
Bulging Biceps  The character can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing. Also whenever the character uses the Athletics Heft Special Skill Use (see page 96) he adds +20 
Heightened Senses (Hearing, Sight)  The character gains a +10 bonus to any tests specifi cally involving this sense
Quick Draw  The character can draw and ready a weapon as a Free Action when the character is armed with a Pistol or Basic-class ranged weapon, or a melee weapon that can be wielded in one hand.
Resistance (Cold, Heat, Poisons)  The character gains a +10 bonus when making tests to resist the effects of this group
Nerves of Steel  The character may reroll failed Willpower Tests to avoid or recover from Pinning.  Also +10 to Willpower Tests when resisting the effects of enemy Intimidation Skill attempts
Unarmed Warrior Counts as having the Deadly Natural Weapon Trait. 
Amphibious  The character can breathe water as well as air and can stay underwater indefinitely without the need to surface.
Air of Authority When making Command Skill Tests, the character may affect a number of targets equal to 10 times his Fellowship bonus. If the character has Minions they are also more devoted to him and add +10 to their Loyalty when in his presence.
Iron Discipline If the character is visible to his followers they may reroll failed Willpower Tests made to resist Fear and Pinning. Heretics cannot benefi t from the Iron Discipline of another Heretic.
Lesser minion of Chaos Servo Skull
Inspire Wrath My inspire the hatred talent in others. The user picks a target of the hatred, takes a full action, and makes a charm test. The listener may resist with an opposed willpower roll. The talent affects 10xFellowship bonus amount of people, and lasts for an encounter.
Hip Shooting As a full action you may move full movement and make a standard attack with a ranged weapon.

Skill highlights Char. % Char. %
Scrutiny Per 41 Command Fel 58
Scholastic Lore (Cryptology) Int 46 Deceive Fel 58
Athletics S 56 Common Lore (War) Int 46
Awareness Per 41 Parry WS 37
Operate (Surface) Ag 42 Navigate (Surface) Int 46
Dodge Ag 47 Forbidden Lore (The Horus Heresy) Int 46
Forbidden Lore (the Long War) Int 46 Forbidden Lore (Adeptus Astartes) Int 46

Half Full Charge Run
5 10 15 30
Includes bonus for hulking size in power armour
Name Class Qual Range RoF Dam Pen Clip Rld Special
Legion Bolter Basic Common 100m S/3/- 1D10+9 X
4 24 Full Tearing
The Infinite Brilliance Basic Common 100m S/2/- 1D10+16 E 14 - - Daemon Weapon (W:40 B:2)
  • Maximal: May be used on a higher setting. Add 10 to range, D10 to damage and 2 to penetration. Weaponneeds to recharge for one turn
  • Piercing: +4 to critical damage
  • Glittering: -10 to dodge
Power Sword Melee Common 1D10+15 E 6 Power field, Balanced
Tearing: roll an extra D10 for damage, and use the highest.
Balanced:+10 to parry when using this weapon
Power field: When used to parry an attack that is not by a weapon with a force field, warped or natural, 75% chance to break the weapon.

Type Clip 1 Clip 2 Clip 3 Clip 4
Bolter 24 24 24 24

Armour: Legion Power Armour
Head Body Arms Legs
8 8 8 8

Gear highlights Description
Forgery kit Can be used to alter ident cards, create fake work orders, or even produce travel slates allowing transport across the Imperium on official business.

Mutations Description
Warped Appearance Instead of eyes, Tassus has large empty eye sockets. He suffers a –20 to any Tests made to disguise himself or cover up his appearance.

Acrobatics Ag 27 Parry WS 37
Athletics S  56 Psyniscience Per 21
Awareness Per 41 Scrutiny Per   41
Charm Fel 38  Security  Int 26
Command   Fel  58 Sleight of Hand Ag 27
Commerce Int 26  Stealth Ag   27
Deceive Fel  58 Survival Per 21
Dodge Ag   47 Tech-Use Int 26
Inquiry Fel 38 Intimidate WP 26
Medicae Int 26 Logic Int 26

Implant Description  Implant Description
Haemastamen You gain the Unnatural Strength and Toughness (+4) Traits. Larraman's Organ Only 5% chance of dying from Blood Loss. 
Catalepsean Node You suffer no penalties to Perception-based Tests when awake for long periods of time Preomnor You gain +20 to Toughness Tests against ingested poisons. 
Omophagea You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results. 
Sus-an Membrane You may enter suspended animation Oolotic Kidney You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. 
Neuroglottis You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid You may re-roll any failed Toughness Tests caused by temperature extremes. 
Betcher's Gland You may spit acid as a ranged weapon with the following profi le: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds Progenoids These may be retrieved with a successful Medicae Test
Black Carapace While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.  Occulube and Lyman's Ear You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.

XP spent on Points used Alignment 
Intelligence: Simple 250 Unaligned
Perception: Simple 250 Unaligned
Fellowship: Simple 250 Slaanesh
Fellowship: Intermediate 500 Slaanesh
Ballistics Skill: Simple 250 Unaligned
Inspire Wrath 500 Slaanesh
Fellowship: Trained 750 Slaanesh
Agility: Simple 250 Unaligned
Ballistic skill: Intermediate 500 Unaligned
Hip Shooting 500 Unaligned
Total 4000
Unspent 0

Callimachus is a member of the Alpha Legion. As with many of his kind, very little is actually known about his actions and history. Conflicting reports of activities across wide ranges of the galaxy seem to imply that "he" may actually be a cell name or a group of operatives. Some actions have appeared to work at cross purposes with other actions also believed to be committed by Callimachus. All activities are directed at destabilizing Imperial space, but otherwise do not seem to follow a specific pattern or modus operandi.

Imperial records show that that a Tassus Callimachus of the Alpha Legion has been captured and executed on at least six occasions (including two individuals from the same incident). The current Callimachus may be the "real" Callimachus or may again be another member of the Alpha Legion choosing to obfuscate his actual identity in order to further his schemes.

When asked of his real identity, he generally replies with that most irritating of Alpha Legion statements: "I am Alpharius."

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