Male Dwarf Fighter 1
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +1
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 12 (1d10+2)
Fort +5, Ref +2, Will +1; +1 trait bonus vs. enchantment spells & effects, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
Speed 20 ft.
Melee light hammer +4 (1d4+3) and
- warhammer +5 (1d8+4/×3) and
- warhammer +5 (1d8+3/×3)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids
Str 16, Dex 14, Con 15, Int 10, Wis 13, Cha 9
Base Atk +1; CMB +4; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Power Attack, Weapon Focus (warhammer)
Traits indomitable, resilient
Skills Climb +3, Survival +5, Swim +3
Languages Common, Dwarven
Combat Gear acid, alchemist's fire; Other Gear scale mail, tower shield, light hammer (2), warhammer, warhammer, backpack, bedroll, belt pouch, belt pouch, crowbar, grappling hook, mug/tankard, rope, torch (3), trail rations (2), waterskin, 6 gp
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Indomitable +1 to saves vs. enchantment spells and effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Not much is known about this stubborn dwarf, he is eager for adventure and thinks often after the battle is done. That said, Cragstor will fight for the people who deserve helping in most circumstance.
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