The Hotness
Games|People|Company
Artifact
Hidden and Dangerous
Panzer Dragoon Saga
Castlevania: Symphony of the Night
Phoenix Wright: Ace Attorney
Baldur's Gate II: Shadows of Amn
Toonstruck
Minecraft
Journey (2012)
Mass Effect 2 - Cerberus Network
Bloodstained: Ritual of the Night
Marvel's Spider-Man
Doki Doki Literature Club!
Scythe: Digital Edition
Mystic Vale
The Legend of Zelda: Link's Awakening (2019)
Test Video Game old
X-COM: UFO Defense
The Legend of Zelda: A Link to the Past
Apollo Justice: Ace Attorney
Ace Attorney Investigations: Miles Edgeworth
LEGO Star Wars: The Complete Saga
Fallout 2
Bayonetta
Icewind Dale II
Gogo the Ghost
Star Control II
Tropico
Galactic Civilizations
Portal 2
Risk II
Bomberman II
X-COM: Enforcer
Reach for the Stars: The Conquest of the Galaxy
Gettysburg: The Turning Point
American Conquest: Fight Back
The Legend of Zelda: Skyward Sword
Radiant Historia
Fallout: New Vegas
Path of Exile
Professor Layton vs. Ace Attorney
The Darkness II
Gunfight, Checkmate and Scribbling
Bohnanza
BOARD GAME: Top Shop
Realm of the Mad God
The Battle of Shiloh
Iron Storm
Kingdoms of Amalur: Reckoning
Fire Emblem: Awakening
Search: Titles Only:
Article Edit | History | Editors

Dungeons and Dragons Adventure System and Dungeon Command Game Integration and Expansion Guide

The Dungeons & Dragons Adventure System

The Dungeons & Dragons Adventure System does not follow the standard board game model of base game followed by expansions. Instead, each game in the system is a stand alone game that integrates with the other games in the system.

However, aside from the core games there are a number of minor expansions. Currently there are three print and play scenario bundles and three promotional monster cards. The first two print and play scenario bundles were made specifically for the first game in the system. The third print and play scenario bundle was made for individuals who own both Castle Ravenloft and the second game in the system Wrath of Ashardalon and incorporates components from both.

A promotional card was also produced for each of the first three games in the series. These cards allow level 5 boss villains to be used alternatively as standard level 4 monsters. These cards are each designed to expand one game in the Adventure System, utilizing a specific miniature from each. However, since the components and mechanics of each game are compatible with one another, some players may use proxy miniatures and expand any of these games with any of the promo cards. These cards are each listed as expansions to all four games in the BoardGameGeek databases.

Finally games in the Adventure System may be expanded by games for the Dungeons Command series.

The core Adventure System games are:

Print and play scenario bundles for the Adventure System:

Adventure System promotional cards:

The Vierna Do'Urden promo card has artwork, statistics and mechanics identical to the Drow Priestess monster card included in the Dungeon Command: Sting of Lolth faction pack.

Integrating the Adventure System Games

The Adventure System games include components not mentioned in their rule or adventure books. For example the 4 Monster token and complete deck of ally cards included in The Legend of Drizzt. Treasure cards in the Legend of Drizzt have a listed cost although there is no included system of currency. If players are experienced with only one title in the Adventure System, the existence of these game parts can be confusing. It takes time and experience with all the games in the system to understand how the pieces fit together. Many of these parts are designed with integration in mind. For example the 4 monster token is designed to complete a set of 0, 1, 2 and 3 monster tokens included in Castle Ravenloft.

Some players will find this state of affairs frustrating. On the other hand, many players with find the system's open-ended, sandbox style design philosophy a refreshingly fertile ground for exploration and creative expression. Many of the mechanics introduced in one or another of the systems games are entirely optional, allowing players to pick and chose those mechanics that fit their playing style or facilitate the story they are trying to tell and experience.

However, while all the Adventure System games are mechanically compatible, the included rule books give no indication as to how these games should be integrated. Moreover, there are a number of mechanical caveats to integration. If players throw all the pieces in together, as is possible with many other game systems and their expansions, there are many game mechanics that will simply no longer function. A player might pick a Dwarf Fighter to play that they find particularly interesting, who's special ability is to cure poison, only to find that the probability of a poisoning happening in the game they are about to play is zero or, at best, negligible.

The intent of this wiki is to present these caveats to game integration without being a creative endeavor itself. Game variants and fan content are not included in this article. Yet given that the Adventure System is truly that, a game system, and designed for creative play, this article necessarily approaches a fine line where only basic game mechanics are presented, but where the creative possibilities inherent in the game system are acknowledged.

Combining Character Abilities with Characters of the Same Class

Accessing a larger selection of characters by playing with more than one game is the simplest and arguably most rewarding way to integrate the Adventure System's games. Note that only classes that are available in more than one game and are thus mixable are listed in the following table.



Castle Ravenloft

Wrath of Ashardalon

The Legend of Drizzt

Temple of Elemental Evil

Tomb of Annihilation

Dungeon of the Mad Mage
Cleric

Thorgrim
Dwarf

Quinn
Human


Barrowin
Gold Dwarf


Cormac
Half-Elf
Fighter

Arjhan
Dragonborn

Vistra
Dwarf

Bruenor Battlehammer
Dwarf

Aeleros
Human


Atka
Tiefling
Paladin



Keyleth
Elf


Dragonbait
Saurial

Nayelli Goldflower
Human
Ranger

Allisa
Human


Drizzt Do'Urden
Drow

Talon
Human

Artus Cimber
Human

Rogue

Kat
Human

Tarak
Half-Orc

Ragis
Halfling

Ratshadow
Lightfoot halfling


Trosper
Gnome
Wizard

Immeril
Eladrin

Heskan
Dragonborn


Nymestra
Sun Elf

Asharra
Aarakocra


Combining Monster Decks

In the first two games, Castle Ravenloft and Wrath of Ashardalon, for each monster in the monster deck there are three of a kind. That is, for each monster there are three identical miniatures included in the game and three identical corresponding monster cards in the monster deck. This is also the case in The Legend of Drizzt for all level 1 and level 2 monsters. However all the level 3, and one level 4, monsters are unique. For one of the level 4 monsters, the Feral Troll, there are two of a kind.

Since each set of three miniatures are identical there is no way, short of player memory, to distinguish which of two identical monsters is controlled by which player should more than one be on the board at a time. This problem is solved by having each player who controls a monster of a given type control all of that monster type, while not allowing any individual player have more than one monster card of each type in play.

From the Castle Ravenloft rule book:

[When you draw a monster card] If you already have the same Monster Card in play in front of you, discard that Monster Card and draw again.

If there is more than one Monster with the exact same name in play, activate each of those Monsters on your turn. So, if you have a Kobold Monster Card and another player has a Kobold Monster Card, you activate both Kobolds during your Villain Phase. If both Monsters survive until the other player’s Villain Phase, that player will activate both Kobolds again!

These rules certainly solve the problem of distinguishing otherwise identical miniatures, yet they also increase the difficulty of some monster encounters. While some players may dislike the increased difficulty, others will find that it creates a more varied experience in monster encounters and adds to the long term replayability of the Adventure System games. As a consequence, simply shuffling two or more monster decks together will have an impact on both the difficulty and variability of game play. Constructing combined or custom monster decks requires creativity and consideration of the above multiple monster rules if players want to maintain this difficulty and variability in the Adventure System mechanics.

Mechanics for Controlling Difficulty and Variability of Monster Encounters

0 and 2 Monster Cards

The Legend of Drizzt includes two monster cards that do not correspond to a monster, but rather a monster event. There are two of each for a total of four such cards. They are:

  • Stalagmite: Event, Do not place a monster
  • Hunting Party: Event, Draw 2 more Monster cards and play them both.

Difficulty and variability of monster encounters can be controlled by simply including or excluding the Stalagmite or Hunting Party monster cards. However use of these cards may be mechanically redundant if monster tokens are also used.

Monster Tokens

The standard method of drawing monsters from the deck is to simply draw them from the deck, yet some scenarios in the Castle Ravenloft: Adventure Book call for the use of monster tokens instead. Players draw monster tokens when they would otherwise draw monster cards and these tokens instruct the players to draw 0, 1, 2 or 3 monster cards, causing monsters to sometimes attack in groups. The Legend of Drizzt expands on this method by adding a 4 Monsters token. Many adventures throughout all the Adventure System's adventure books also call for randomly selected level 5 and 6 villains. Monster tokens are used for this selection.

0, 1, 2, 3 or 4 monster tokens and level 5 and 6 villain tokens all have the same backing artwork allowing integration across the system.

The back of the monster tokens:

0, 1, 2 and 3 monsters tokens introduced in Castle Ravenloft:

Examples of 5 and 6 level villain tokens from the first three Adventure System games and the 4 monsters token introduced in The Legend of Drizzt:

Monster Token Distribution:



Castle Ravenloft

Wrath of Ashardalon

The Legend of Drizzt
0 Monsters Tokens

9


1 Monster Tokens

11


2 Monsters Tokens

6


3 Monsters Tokens

2


4 Monsters Tokens



1
Level 5 Villain Tokens

6*

6

7
Level 6 Villain Tokens

2

2

Players may select differing stacks of monster tokens to scale the difficulty of encounters from very easy, such a stack of 0 and 1 monster tokens, to very difficult, such as a stack of 2, 3, and 4 monster tokens, including level 5 and even level 6 villains.

Event Cards Affected By Combining Monster Decks

Unnatural Corruption, Duergar Outpost, Hall of Orcs, Kobold Warren and Spotted!

In Wrath of Ashardalon there is a series of five event cards designed to create swarms of certain types of monsters. The text on these cards is nearly identical except for the types listed. For example, Unnatural Corruption is designed to create a swarm of aberrations and reads:

  • Unnatural Corruption: Draw 5 Monster Cards. Discard any Monster that is not an Aberrant. Shuffle the remaining cards and put them on top of the Monster Card deck.

However most of the monster types listed on these cards only appear in Wrath of Ashardalon. Below is a table listing these cards, the corresponding monster types and the games in which these monsters appear.

Event Card
Monster Type
Castle Ravenloft
Wrath of Ashardalon
The Legend of Drizzt
Unnatural Corruption

Aberrant


  • Gibbering Mouther
  • Grell

Duergar Outpost

Devil


  • Duergar Guard
  • Legion Devil

Hall of Orcs

Orc


  • Orc Archer
  • Orc Smasher

Kobold Warren

Reptile

  • Kobold Skirmisher

  • Kobold Dragonshield
  • Snake

  • Hunting Drake
Spotted!

Sentry


  • Duergar Guard
  • Kobold Dragonshield

Shuffling together monster decks and using these encounter cards without careful consideration will render all but the Kobold Warren card pointless.

Deadly Poison

The Deadly Poison event card from Wrath of Ashardalon can not only be effected by what combinations of monsters are in the monster deck but what other event cards are in the event deck. The card reads:

  • Deadly Poison: Each Hero that is currently Poisoned takes 1 damage. Draw Another Encounter Card.

This event card only has the potential for deadly impact if combined with an arsenal of other events and monsters that poison.



Wrath of Ashardalon

The Legend of Drizzt
Events that Poison

  • Fungal Bloom
  • Lurker's Strike
  • Poisoned Arrow
  • Sulphurous Cloud
  • Trip Wire

  • Baruchie Colony

Monsters that Poison

  • Grell
  • Human Cultist
  • Snake

  • Spider Swarm

Dungeon Specific Event Cards

Both Castle Ravenloft and Wrath of Ashardalon contain modular board pieces or Dungeon Tiles. As these tiles are randomly drawn and placed, the dungeon unfolds before the heroes. The Legend of Drizzt on the other hand has tiles designed to look like the inside of a cavern, which are instead labeled as cavern tiles. The Legend of Drizzt also contains eight event cards in the event deck that are specific to the cavern tiles included in the set. There are four each of two kinds, Volcanic Spray and Volcanic Explosion. Text from these event cards reads:

  • Volcanic Spray: Each Hero within 1 tile of a Volcanic Vent tile takes 1 damage.
  • Volcanic Explosion: Each Hero within 1 tile of a Volcanic Vent tile takes 2 damage.

8 of the 32, or 1 out of every 4 standard size cavern tiles has the volcanic vent icon shown below.

With eight event cards and eight volcanic vent tiles, volcanic sprays and explosions are a common occurrence in the Drizzt caverns. Integrating dungeon and cavern tiles or integrating event decks with these event cards will have a considerable impact on the difficulty of game play.

Campaign Systems

The back of the treasure tokens:

Examples of the treasure tokens first introduced in Wrath of Ashardalon:

The Dungeon Command Series

Like the Dungeons & Dragons Adventure System, the Dungeon Command Series does not follow the standard board game model of base game followed by expansions. Each base game set or faction pack is not designed as a stand alone game. Rather faction packs are designed to be combined with a second faction pack to form a complete game for two players. However quick start rules are included so that new players can learn to play the game with a single faction pack. Advanced rules are also included to combine up to four faction packs to play with up to four players.

There are a number of promotional mini expansions available for the Dungeon Command System. All of them are alternate versions of items already included in the five faction packs. There are four promotional command cards featuring alternate art by Steve Ellis. However, Dungeon Command command cards have no use in the Adventure System. These cards expand the Dungeon Command system only. There is also a miniature promo featuring an alternate paint scheme. This miniature is an alternate version of the Drow Wizard found in the Sting of Lolth faction pack. It includes a creature card for the Dungeon Command System but does not include a corresponding monster card for the Adventure System. To use the Drow Wizard Promo in the Adventure System one must own a copy of Sting of Lolth and use the included Adventure System monster card for the Drow Wizard included in that faction pack.

The core Dungeon Command Series games are:

Promotional expansions to the Dungeon Command series

Command Cards:

Miniatures:

Expanding the Adventure System with the Dungeon Command Series

How the Dungeon Commands games expand the Adventure System depends upon the faction pack. Heart of Cormyr expands the Adventure System very differently than the other faction packs. Four out of the five faction packs include 12 monster cards for all the 12 miniatures included in each pack. Heart of Cormyr on the other hand, includes 2 monster cards - one for the dragon and one for the earth elemental - and 10 ally cards allowing the miniatures in this set to be used allies.

Ally Cards

Ally cards were first introduced in The Legend of Drizzt board game. Two heroes, Drizzt Do'Urden and Athrogate the Dwarf Battlerager have utility power cards named Figurine of Guenhwyvar and Figurine of Snort respectively. These power cards allow the heroes to, instead of attacking, place ally figures on the game board and control them using the rules given on their ally cards. Additionally, in the The Legend Of Drizzt: Adventure Book, adventure 8 has the heroes setting an ally, Wolfgar the human barbarian, free from a crystal prison. Once the crystal prison is destroyed, players place the Wolfgar miniature on the board and control him using the rules given on his ally card.

While there are clear instructions for use of the Guenhwyvar, Snort and Wolfgar ally cards inLegend of Drizzt board game, all heroes come with included ally cards, however, no instructions are given in the rule book, adventure book or any of the in-game card text as to how these cards are to be used by the players.

Many players of the Adventure System board games design their own scenarios, so components without explicit rules for their use are not without use in the system. Creativity is all that is required. Yet the addition of Heart of Cormyr gives players new options for playing with the ally cards. The set includes an encounter card called Familiar Voice as well as a rules reference card that details how this card and the ally cards function together.

Snort and the Boar

All ally cards come with a corresponding miniature included but one, Snort . A token representing Snort is included instead. Some players will be satisfied with the included token while others will feel that miniatures add a great deal to the visual and tactile appeal of the game system. Blood of Gruumsh not only contains twelve new monsters for use in the Adventure System but a boar miniature suitable as a proxy for Snort.

A side-by-side comparison of Snort and the Boar's token and miniature:

A side-by-side comparison of Snort and the Boar's Adventure System cards. Ally card on the left, monster card on the right:


Adding Monsters to the Adventure System from Dungeon Command

Components Common to Both System's Games



Sting of Lolth

Heart of Cormyr

Tyranny of Goblins

Curse of Undeath

Castle Ravenloft

  • Spider* / Demonweb Spider

  • Dwarf Cleric / Thorgrim Dwarf Cleric*
  • Human Ranger / Allisa Human Ranger*

  • Wolf

  • Zombie

Wrath of Ashardalon


  • Half Orc Thug / Tarak Half Orc Thug*



The Legend of Drizzt

  • Drow Duelist* / Drow Blademaster
  • Drow Priestess / Yvonnel, Matron Mother*


  • Feral Troll
  • Goblin Archer
  • Goblin Champion
  • Goblin Cutter

  • Hypnotic Spirit

*Names given in the Adventure System.

[What Links Here]
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.