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Frisson

Introduction

Agent, you've reached the support page for Frisson, a Hollowpoint adventure for the 2014 PbF Initiative.

Definition of frisson (n)
1. thrill: a brief intense reaction, usually a feeling of excitement, recognition, or terror, accompanied by a physical shudder or thrill

2. an almost pleasurable sensation of fright

[OOC] Frisson
[IC] Frisson

Current Teamwork Pool: 25

Cast

Ms. Wright
Mason
The Hollow Man
John Johnson
Frank "The" Fisher
Joseph Hayden
United States
Amelia
VA
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Too Much Candy
Australia
Melbourne
Victoria
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An enemy in need is hilarious
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Internet rage goon
United States
Altadena
California
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Tori Courtney
United States
Pennsylvania
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Bay Chang
United States
Hillsborough
California
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Character Sheets

The Hollow Man, Agent

vestige

TAKE   5 // The Hollow Man gets what he wants, one way or another.
COOL   4 // The Hollow Man is unflappable, emotionless, and always wears sunglasses.
DIG    3 // Sometimes taking begins with information. The Hollow Man is happy to provide.
KILL   2 // If they get in the way, the Hollow Man will take care of it.
CON    1 // If the take requires a grift, the Hollow Man will stoop to that. Occasionally.
TERROR 0 // If you terrorize them, they'll remember you.  Nobody remembers the Hollow Man when he's on the job.

1. You wear a black suit over a clean white shirt and a skinny black tie. No hat and well groomed. Nothing to make you stand out, except those John Lennon sunglasses.
2. You don’t have a lot of scruples, but you would never shoot them in the kneecaps.
3. That one time in Utah you took a souvenir; it was The Book of Mormon.
4. This is a hard job, but you love it because you're on a mission from God, even if you're not sure which God that is.
5. You’re a pro and you know you’re a pro because you always feel them coming before they even reach the corner.

John Johnson, Agent

RichardMNixon

CON    5 // The only people who don't trust John completely are the people counting how many lies he's told.
COOL   4 // You wish John was your best friend, and friends don't keep secrets, right?
KILL   3 // Sometimes people outlive their usefulness.
TERROR 2 // If flattery doesn't work, there's always threats.
DIG    1 // It's easier to lie if you already know what you're talking about.
TAKE   0 // Why steal something when you could just ask for it?

1. You wear a black suit over a clean white shirt and a skinny black tie. No hat and well groomed. Nothing to make you stand out, except eyes of different colors - one blue and one green.
2. You don’t have a lot of scruples, but you would never kill a police officer.
3. That one time in Utah you took a souvenir; it was the LDS President's Rolex.
4. This is a hard job, but you love it because you make silly amounts of money.
5. You’re a pro and you know you’re a pro because you always count how many bullets were fired.

Ms. Wright, Agent

halobungieman

Take   5 // Ms. Wright will never let a little thing like ownership get in her way.
Kill   4 // Ms. Wright finds the best witness, is a dead witness.
Dig    3 // No job is worth Ms. Wright's time if it is not well planned out.
Con    2 // Sometimes Ms. Wright needs to get people to do what she wants for her plans to work.
Terror 1 // If Ms. Wright can't kill them then she will terrorize them.
Cool   0 // If someone remembers Ms. Wright after she finishes a job, then she failed at her job.

1. You wear a black suit over a clean white shirt and a skinny black tie. No hat and well groomed. Nothing to make you stand out, except a pair of diamond earrings.
2. You don’t have a lot of scruples, but you would never hurt a child.
3. That one time in Utah you took a souvenir; it was the original charter to BYU.
4. This is a hard job, but you love it because I am free.
5. You're a pro, and you know you are a pro because the recon is always done.

Frank "The" Fisher, Agent

baychang

Terror 5 // The Fisher speaks loudly...
Kill   4 // ... and carries a big stick.
Dig    3 // Natch. The Fisher never comes back from a fishing expedition empty handed.
Cool   2 // That dark green silk shirt never gets wrinkled. Never.
Con    1 // You're feeling hungry cuz the Fisher talked you out of your dinner.
Take   0 // The Fisher has everything he needs.

Call me The.

1. You wear a black suit over a clean shirt and a skinny black tie. No hat and well groomed. Nothing to make you stand out, except your impeccably pressed green silk shirt.
2. You don’t have a lot of scruples, but you would never hit someone in the face.
3. That one time in Utah you took a souvenir; it was a turquoise bracelet for your lady.
4. This is a hard job, but you love it because it lets you vent your frustrations.
5. You’re a pro and you know you’re a pro because you always stay cool even when your partners are getting taken down.

Mason, Agent

SuperChutney

DIG    5 // Mason knows what you know before you were aware you knew it.
CON    4 // Everyone has buttons, and Mason knows how to push them with a smile on his face.
COOL   3 // Mason always looks the part, whichever that part may be.
TAKE   2 // It's hard to catch someone you forgot was there.
TERROR 1 // It can be an unpleasant surprise when Mason changes his target.
KILL   0 // Killing is messy and dead men tell no tales.

1. You wear a black suit over a clean white shirt and a skinny black tie. No hat and well groomed. Nothing to make you stand out, except the lazy, unprofessional grin.
2. You don’t have a lot of scruples, but you would never harm a child.
3. That one time in Utah you took a souvenir; it was a shirt from the gift shop.
4. This is a hard job, but you love it because it's the fastest way to get results.
5. You’re a pro and you know you’re a pro because you always finish the job still standing.

Conflicts

  1. Choose skill for the round, take one die per rank
  2. Once per conflict, bid for teamwork // take all the helper's dice or lose 2 if refused (optionally take from teamwork pool if refused)
  3. Go to the dice. Rank sets by length and value.
  4. AT ANY TIME, burn traits to get two extra dice per trait
  5. Knock out sets and determine effects.
  6. Narrate!

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